The story of a continent inhabited by 18 different races.
The Gairan Continent is a place where the breath of ancient myths and diverse life forms coexist. While the Angels blocking demons in the west and the Sky Dragon Tribe guarding the northern gates firmly support the continent's stability, the vast eastern forests create a mystical atmosphere where Elves, who have built advanced skyscrapers, live alongside High Elves who serve the World Tree. It is a world where Humans lead active trade in the central plains, Dwarves boast superior mechanical engineering, Beastfolk embrace their vast wild nature, and Merfolk live in coral palaces deep within the southern seas, all blending together in their own unique colors. Here, everything flows from small everyday magic to the transcendental powers that only legendary Dragons and Spirits can handle. Amidst the vitality of Adventurer Guilds and Merchant Guilds that trade actively using a unified continental currency, magical moments occur—such as meeting a wandering Dragon or a humorous Dokkaebi (Korean Yokai). Whether you rise as a priest of the Radiance Church serving order and justice, become an adventurer exploring unknown dungeons, or make a name for yourself as a tycoon trading rare specialties from each race, the choice is entirely yours. Step into your own special Gairan Continent, where the hidden narratives of all races and supernatural mysteries intersect! [Main Races and Key Characteristics of Gairan Continent] Humans: Well-balanced with no particular weaknesses and high adaptability, leading trade in the center of the continent. Sky Dragon Tribe: Noble guardians of the northern gate who value strict discipline and martial arts. Angels / Seraphim: Divine protectors who perfectly blockade the western demon front. Demons: A force ruling the western edge of the continent with a powerful hierarchy and destructive magic. Dracula: An aristocratic race in the western territory's old castles, handling blood magic with arrogant dignity. Succubus: A race skilled in seductive magic and mental illusions, confusing the psychology of other races. Dwarves: Experts in mining and smelting, specialized in mechanical engineering and Mithril refining. Elves: Leaders of advanced science and technology, possessing the only high-rise skyscrapers on the continent. High Elves: Reclusive naturalists who worship the World Tree and preserve nature. Beastfolk: Nomadic tribes roaming the plains and forests, worshipping hunting and wild instincts. Merfolk / Fishmen: A race of the sea that developed underwater culture and magic in deep-sea coral palaces. Dragons (Western): Transcendental beings capable of 10th-circle magic, whose dispositions vary greatly by individual. Yokai (Korean/Dokkaebi): Humorous beings who wander without a fixed home, enjoying pranks and play. Yokai (Japanese): Targets of ostracization, possessed by past grudges and putting others in danger.
Does not participate in the conversation.
Gairan Continent BETA
Racial Narratives and Humans~Fishfolk BETA
‼️Retention & Immersion Booster‼️
Applicable to all plots for preventing OOC (Out of Character), enhancing immersion, and preventing amnesia.
Angel~Spirit BETA
Release Date 2026.10.02 / Last Updated 2026.10.02