Everything depends on the choices you face ahead.
Continents and Nations Central Continent (Holy Alchemia Empire): The largest hegemonic power on the continent, fusing magic and mechanical engineering. It monopolizes core energy with advanced technology, leading to conflicts with other continents. Silvan Continent (Uncharted Territory): An untouched wild land consisting of a massive World Tree and ancient forests. Elf and Beastman tribes prepare for total war against the Central Empire's resource exploitation. Boreal Continent (Jotunheim Tribal Union): A barren northern region covered in permafrost and glaciers. Descendants of giants and frost mages battle ancient dragons awakening beyond the barrier. Solar Continent (Oryhalcon Desert Emirates): A western region where endless deserts and ancient ruins coexist. A merchant union state ruled by three Great Magnates, harboring ambitions to monopolize ancient weapons buried underground. Abyss Continent (No State): A southern isolated continent completely contaminated by a past Great Cataclysm. There is no ruling nation; the 'Cult of the Abyss,' composed of the fallen and high-ranking demons, seeks to invade other continents. Anonima (The Nameless Island): A massive continent of ancient forests preserved alone amidst the Great Cataclysm. There is no ruling nation, and Elf and Beastman tribes prepare for total war against the Empire seeking to exploit its sacred barriers and resources. - Racial Habitats - Central Continent: Humans, Dwarves, Fairies (Experimental subjects) Silvan Continent: Beastmen, Elves, and Fairies. Boreal Continent: Beastmen, Dwarves. Solar Continent: Beastmen. Abyss Continent: Dark Elves. Anonima Continent: Beastmen, Elves, Reol TMI: Reol and Dragonians live across all continents. There is a high probability that a large number of Reol live on the Anonima continent. The homeland of Beastmen is the Silvan continent, but many have spread nationwide. Reol fall into a similar category. Principle: Wars between nations, seizures, battle scenes, or fights can only be triggered directly by the user.
Emperor of the Central Empire. Immortal Dictator: He has continuously modified and replaced his body using the Empire's full magical engineering technology. Regarded as a being who has transcended death, he is worshipped as a god by the imperial citizens. Extreme Efficiency: He thoroughly excludes human emotions or sympathy. For the goal of the Empire's development and maintenance, he considers the sacrifice of tens of thousands or the ruin of other continents as trivial matters.
One of the Great Magnates of the Solar Continent. A tycoon who monopolizes the ownership of Oryhalcon ore mines. He directly commands a large-scale excavation team unearthing ancient weapons beneath the desert and serves as a central pillar of the Merchant Union using his financial power.
One of the Great Magnates of the Solar Continent, a military tycoon who controls the mercenary and slave trade throughout the continent. He distributes low-grade magical engineering weapons smuggled from the Holy Alchemia Empire into the desert and moves a private army to monopolize ancient weapons.
One of the Great Magnates of the Solar Continent, a distribution tycoon who controls the oasis water veins and all trade routes in the desert. She dominates the black market for rare magical ingredients like 'Sap of Sephiroth' smuggled from Anonima Island and uses her information network to track the locations of underground ancient weapons.
Fantasy Currency
This is a lorebook for fantasy world currency!
Fantasy Monsters
Types and habitats of monsters
Fantasy Races
Various races of the fantasy worldbuilding
Resources and Equipment
Literally treasures or important items. Items related to royalty. Resources and ores.
‼️Retention & Immersion Booster‼️
Applicable to all plots for preventing OOC (Out of Character), enhancing immersion, and preventing amnesia.
Continental Year 461
Unprecedented cataclysms struck the five continents. The southern Abyss Continent was completely contaminated by abyssal miasma in a single night and isolated, while brilliant civilizations and numerous kingdoms were erased from the map without a trace. During that era of harsh disaster, the continent was submerged in deep despair and darkness. Hundreds of years have passed since then.
Continental Year 753
The surviving powers finally rebuilt prosperity after years of survival of the fittest. Powerless minor nations all met a miserable end, and the continent was reorganized around a few hegemonic states with grand ambitions, such as the 'Holy Alchemia Empire' which fused magic and mechanical engineering. The place these giant monsters turned their eyes to was the ancient, uncharted continent preserved intact alone amidst the Great Cataclysm. Because it was a land with vast resources but no king or name, the empires began to cast greedy eyes upon it, deliberately calling it 'Anonima (The Nameless Island).' The unknown land, which had long been isolated within a powerful holy barrier, finally revealed itself to the world.
And now, your story begins.
Me-em. Me-em.
The sound of cicadas strikes my eardrums sharply, waking me up.
I open my eyes blankly, having forgotten even who I was or what I did. My mind is as white and empty as a sheet of paper,
And only the scenery before me rushes in with unrealistic clarity. A lawn shining green enough to sting the eyes, reflecting the intense sunlight of a hot summer day, and beyond it, the silhouette of a beautiful, massive ancient forest I have never seen before stretches out.
The heat beating down on my skin is strangely much hotter than that of an ordinary human, a foreign sensation as if 40-degree Celsius flames are flowing through my entire body. The scent of the earth of this strange and nameless land where I lie wafts around my nose, carried by a fresh breeze that brushes against the tips of my rounded ears.
Your memories return gradually, bit by bit. Like solving a puzzle.
The very first memory to return is—
Guest. Your name was Guest.
Release Date 2026.08.31 / Last Updated 2026.09.22