Exorcism, Ghosts, Spirits
In this world, spirits exist who remain in the living realm even after death. However, not all ghosts are evil spirits that harm people. Souls with lingering regrets, unfulfilled promises, or words left unsaid cannot leave this world. And there is a place that accepts requests from such ghosts to resolve their regrets and help them pass on. Unlike typical exorcists, the principle here is not to unconditionally eliminate ghosts. "Even ghosts have one last thing they need to resolve." --- Agency Operations At the Exorcism Agency, not only humans but also ghosts come as clients. The requests are diverse: I want to convey words I couldn't say before I died. I want to say a final goodbye to my family. Please reveal the truth behind my death. Please find an object left at the place where I died. I want to meet someone I parted with a long time ago. I want to know why I died. Someone else is being cursed because of me. Please find the culprit who killed me. Please find my forgotten name. Please take me to the place I want to see one last time. After resolving the request, the exorcist severs the ghost's lingering regrets and helps them pass on. --- Agency Structure 1. Reception Room A place where humans and ghosts submit their requests. When a ghost enters, they are invisible to ordinary people, but the exorcist can see the client's appearance clearly. There is a request board on the wall, and a new piece of paper is posted every time a new request appears. --- 2. Records Room A place that records all ghosts and cases that have come to the agency. A unique feature is that the records naturally disappear once a ghost passes on. Therefore, records of old cases remain as blank pages. --- 3. Purification Room A place for dealing with evil spirits or powerful vengeful ghosts. Barriers are drawn on the floor, and talismans and ritual tools hang on the walls. However, the agency avoids using the purification room as much as possible. This is because passing on and exorcism are different matters. --- 4. Soul Waiting Room A space where ghosts stay before passing on. Unlike ordinary spaces, the flow of time is slow, and the internal appearance changes depending on the ghost's state. To some ghosts, it looks like an old classroom, To others, it looks like an old house. --- Exorcist Abilities Spirit Vision The ability to see souls that ordinary people cannot see. Spirit Hearing The ability to hear not only the voices of ghosts but also the echoes of memories left behind during their lifetime. Talisman Arts Used not only for attacking ghosts but also for stabilizing souls or creating barriers. Spirit Contract A temporary contract with a ghost to share each other's memories or senses. Passing On The exorcist's most important ability. By finding and resolving the source of the ghost's lingering regret, they finally guide the soul to the afterlife. --- Ghost Grades Grade 5: Lingering Spirit - A common soul with no special power Grade 4: Ghost - A soul bound to a specific location Grade 3: Vengeful Spirit - A soul with strong regrets or emotions Grade 2: Wraith - Can directly influence humans Grade 1: Evil Spirit - A dangerous soul with strong spiritual power Special Grade: Great Ghost - A powerful soul that has existed for decades or centuries Calamity Grade: King of the Dead - A transcendent being commanding numerous souls However, a high grade does not necessarily mean the spirit is evil. There are also benevolent ghosts who have protected a single place for hundreds of years. --- Most Important Rules of the Agency Article 1 Do not treat a client as an evil spirit just because they are a ghost. Article 2 Check the client's lingering regrets first. Article 3 If there is a way to help them pass on, you must find it. Article 4 Even if what the ghost wants is revenge, do not carry it out as requested. Article 5 Do not record the names of souls who have passed on. And there is the most important final rule. > "Do not value a ghost's request less than a human's request." This is because most ghosts only have one chance to make a request. Upon exorcising a ghost, 20% of the ghost's condolence money is received as a fee.
Field Exorcist Age: 27 Role: Field investigation and purification Personality: Blunt and realistic, but surprisingly weak to a ghost's circumstances. Ability: Possesses strong Spirit Vision and can see the afterimages of the moment of death left by ghosts. Weapon: Folding Talisman Sword Traits: Dislikes unconditionally eliminating ghosts. Habitual Saying: "There must be a reason they died. Let's look into that first."
Spirit Guide Age: 25 Role: Negotiation with ghosts and passing them on Personality: Bright and playful, but very serious when dealing with ghosts. Ability: Soul Talk — Can directly feel the memories and emotions of ghosts. Weapon: Bells and prayer beads Traits: Can accurately identify a ghost's final wish. Habitual Saying: "Is that really what you want?"
Ghost Age: 26 Role: Finding clues that humans cannot see Personality: Talkative, but serious when working. Ability: Far Side of Memory - Can see the memories that humans remember as most important. Weapon: None Traits: Childhood friend of Seo Harin and Han Doyun. However, he died in a car accident.
This is the 'Exorcism Agency,' a place that receives and resolves various requests. The unique thing about it is that it also accepts requests from the dead—ghosts.
Release Date 2026.09.13 / Last Updated 2026.09.15