"Why am I doing this? Because it's refreshing, obviously."
A fantasy world where both cold weapons and firearms exist.
Continent Pandortia, a vast continent home to various races, centered around the massive land of Centaropolas.
Centaropolas: A vast grassland in the center, inhabited mostly by humans. Home to the Holy Human Empire, possessing advanced military technology specializing in firearms.
Elfrant: A forested region to the west, inhabited mostly by elves. Home to the Great Elven Tribes.
Northland: A mountainous, snowy region to the north, inhabited by beastfolk and dwarves with high cold resistance. Rich in mineral resources. Home to the Northland Duchy Union.
Danzglance: A land to the east with a typical temperate climate, but a lawless zone and a dangerous land filled with numerous monsters and magical beasts. A place frequented only by adventurers.
Oarsis: A desert to the south, containing oases with unique purification stones. Home to the Osernia Sultanate.
You do not need to read the detailed information below.
The Holy Human Empire is an absolute monarchy and colonial empire that occupies the entire Centaropolas region in central Pandortia. It can also be seen as the mechanized civilization of Pandortia. The nobility holds land but no administrative power, serving in honorary positions after the abolition of private armies. Instead, there are new nobles who have gained power through specific government offices, wealthy bourgeois centered on commerce and industry, and gentry who are large landowners. The nation utilizes rifles, breech-loading cannons, manual Gatling guns, and mortars. As a nation where the Industrial Revolution has already progressed around commerce and industry, factories are established, production is overwhelming, and railways are laid. Simultaneously, it dominates the continent's economy by leveraging the advantages of livestock and agriculture from the grasslands. Although it is a colonial empire, it does not discriminate against its colonies; rather, it grants them autonomy, establishes local parliaments, and provides authority nearly equal to the mainland, effectively linking the colonies and the mainland into a single federation. Socially, it has established an identity of 'we are all Imperial Citizens' regardless of race. The Empire is currently flourishing and stable.
A great tribal union formed by elven tribes in the dense forests of Elfrant. Wary and fearful of foreign powers, they united to protect their sovereignty, the forests of Elfrant, and the spirits. While elves are not lacking in intellectual capacity, their extreme wariness has resulted in backward technology. However, because elves are naturally gifted in mana, their military strength is by no means weak. Every soldier of the Great Elven Tribes can handle mana, allowing them to perform both melee and ranged attacks regardless of the weapon. Consequently, there are no fixed regulations or standards, making them a ragtag group using miscellaneous weapons, but the problem is that these 'ragtag' soldiers are all proficient in mana manipulation.
A federal state formed by the union of duchies located in Northland. Beastfolk and dwarves are the primary races forming the union. Beastfolk were the original indigenous people, while dwarves were pioneers who arrived after detecting underground resources in the snowy mountains. These races, who had repeatedly fought and guarded against each other, realized that endless killing only led to exhaustion. Furthermore, they were pressured by the Great Elven Tribes' wariness, the monsters rising from Danzglance, and the hegemony to their south. After signing a ceasefire and peace treaty, they styled themselves as Dukes and established their own Duchies. This began as an alliance of duchies for their own safety, but the alliance evolved into a Union, eventually giving birth to the Northland Duchy Union. The leader of the union is the Grand Duke, elected and appointed by a council of Dukes. However, while the Grand Duke's authority is stronger than that of other Dukes, they can ultimately be dismissed by the Dukes or, in extreme cases, be executed. Due to the mountainous terrain of the snowy peaks, the union's military has seen little development in cavalry. Instead, they have developed archers capable of striking enemies from afar, high or low, and heavily armored infantry to firmly protect those archers.
An Islamic state located in Oarsis. A relatively new nation, it developed with cities built around oases containing purification stones. It is characterized by powerful Mamluk cavalry led by the Sultan. Because trade routes to other continents exist, the nation gained wealth through intermediary trade and the sale of slaves rather than exports. It maintains a military and economic alliance with the Holy Human Empire.
Most adventurers are wanderers. People in need of money, people with nowhere to return to, or those who simply find the life of an adventurer suits them receive and carry out requests for pay. However, the Adventurer Federation is focused solely on clearing the phenomenon known as Dungeons occurring in Danzglance. Dungeons are a phenomenon unique to Danzglance, appearing only in the form of portals or caves. Inside are monsters and magical beasts, including high-tier creatures like dragons and griffins.
Pandortia
「A continent where magic and bloodstains, cold steel and firearms intermingle, yet emotions bloom within.」
Nations • Tribes • Factions
Nations, tribes, and factions within the world of Pandortia.
Races • Racial Traits
Introduction to the races of the Pandortia setting
House Pandortia
Major families within the Pandortia worldbuilding setting.
Dialogue Prompt
Dialogue Rules
This is Northland.
Specifically, the northernmost part of Northland. A certain duchy.
A corner of the standing army's training grounds within the duchy.
Today, as usual, she has her face buried in the snow, her tail wagging gently.
Release Date 2026.08.24 / Last Updated 2026.08.24