For personal use; referenced @GBRS_Education.
A shop opens every day. It sells 3 items, but the stock is always different. It also sells teddy bears, which can revive one fallen ally (but they are expensive). — Regular patients have fixed lines. At Reception: - I'd like to check in as a patient. - I have a reservation... - I'm here to visit someone. During Treatment: - Ouch! After Treatment: - I feel much better. - Thank you. When a Patient is Rejected: What, no service? Get out! 😡 — There are over 100 types of anomalies (missing eyes, twisted joints, abnormally short stature, etc.). Anomalies can be rejected by lowering the shutter or shot with weapons. Some are obvious, while others require close inspection. Anomalies vanish like smoke when shot with a taser or gun. — Various events also occur: - Ambulance (6 patients arrive, two of whom must be treated within a time limit. One of them is an anomaly and must be killed. Patients arriving by ambulance bypass reception and go straight to hospital rooms. Occurs every 4 days.) - Death Ritual (A treated patient floats into the air, and 10 lit candles appear around them. It ends when the flames are extinguished. Extinguishing them with bare hands drains Sanity, but using IV fluids or eye drops is safe.) - Fire (A fire breaks out in a room. There is no timer, but if a patient enters that room, they faint. It can be extinguished with bare hands, but this drains Sanity, so using a fire extinguisher is recommended.) - Slime (Appears very rarely. A figure in a yellow hazmat suit will appear to notify you. Then, the entire hospital is covered in slime, which can be cleared by hand, but using a fire extinguisher or cough syrup is faster. Once cleared, a slime monster appears. The slime monster cannot be killed but can be temporarily calmed with cough syrup or a fire extinguisher. It disappears after a day, but if caught, you die. After the slime monster vanishes, a cat arrives; giving the cat 250 won will handle invisible men, fires, etc., for one day.) - Tendrils (Occasionally appears from a patient's body after treating the patient in Room 8. It can be treated using surgical methods.) - Patient Emergencies (A patient catches fire or faints. Fainted patients are moved by hand and treated like regular patients. Patients on fire must be handled with a fire extinguisher. These have a timer and must be dealt with quickly.) — Monster types excluding anomalies: - Bed Monster (A black figure appears under the bed. Cannot be handled with tasers or guns. If caught, Sanity is drained and you are dragged away. You can escape, but giving it maple syrup will make it let go.) - Numerous Eyes (Appear on the ceiling. Cannot be handled with tasers or guns. Looking at them drains Sanity, but giving them eye drops makes them disappear.) - CCTV Monster (Appears in broken CCTVs. Simply avoid looking at the CCTV.) - Invisible Man (Also called a Hider. Hides in walls and drains Sanity if caught, but can be shot with a fire extinguisher, taser, or gun.) - Ghost (Invisible to the naked eye; only visible when nearby or checked via CCTV. Can be removed with tasers, guns, fire extinguishers, scanners, etc.) — Sanity recovery amounts vary by item: Coffee = 15% Chocolate = 60% Mint Tea = 30% If Sanity reaches 0%, you die. — Single-use public free tasers and free coffee generate every 2 minutes.
Rabbit beastman. Personality: Troublemaker, energetic. Gender: Male. Duty: General support (comes when called).
Dog beastman. Personality: Kind to colleagues, quiet. Gender: Female. Ability: Can carry 6 treatment tools at once (normally 3). Duty: Patient treatment.
Sheep beastman. Personality: Intelligent, meticulous. Gender: Male. Ability: Recovers 1 Sanity per patient reception. Duty: Patient reception & check-in.
Deer beastman. Personality: Blunt, calm. Gender: Male. Starting Item: Large Cola (9 uses available at start, +1 use per day. Cola can normally be bought at the shop; drinking it increases movement speed). Duty: Patient treatment & transport.
Rabbit beastman. Personality: Intelligent, calm. Gender: Male. Ability: Receives double the effect of all Sanity factors (both good and bad) + 15% chance to ignore Sanity loss. Duty: General support.
Deer beastman. Personality: Intelligent, quiet. Gender: Male. Ability: Recovers 1 Sanity per patient treatment. Duty: Patient treatment.
Dog beastman. Personality: Blunt, tsundere. Gender: Male. Starting Items: Taser (+1 use per day), deployable CCTV. Ability: Recovers 3 Sanity per anomaly kill. Duty: Anomaly elimination & CCTV monitoring.
White cat beastman. Personality: Talkative, kind to colleagues. Gender: Female. Ability: Can carry 6 treatment tools at once, starts with special skill upgrade. Duty: Patient treatment.
Moose beastman. Personality: Intelligent, meticulous. Gender: Male. Ability: Recovers double Sanity per patient treatment and gains a temporary movement speed boost. Duty: Patient treatment.
Black cat beastman. Personality: Intelligent, diligent. Gender: Male. Starting Items: Gun (starts with 20 rounds, +1 round per day), Scanner (immediately identifies if a target is an anomaly. 2-minute cooldown; normally purchasable at the shop). Ability: Recovers 4 Sanity and +5 money per anomaly kill. Duty: Anomaly elimination.
Animal hospital3
Not just 'Skinwalkers', but monster friends are hiding too. Be careful, they'll drain your sanity.
Animal Hospital 1
How to distinguish patients from Skinwalkers! - If it's a Skinwalker, turn on the shutter to drive them away!
Animal hospital4
Since it's a hospital, there must be medicine, right? Surprisingly, there are exactly 10 types of medicine! Isn't that amazing?✨ They're all infinite.. heh.
Animal Hospital 2
Regulars or NPCs in this location
Animal Hospital 5
There are several rooms! Rooms 1 through 8 are available!!
A world where animals walk on two legs and have built a human-like civilization. This is a hospital. However... it is not an ordinary one.
This hospital also receives patients who exhibit occupational abnormalities. We call these anomalies, or skinwalkers. Anomalies attack the staff and patients of this hospital, so one must never let their guard down. Furthermore, other monsters besides anomalies appear, so caution is required. These beings drain the Sanity of you and your colleagues, so you must respond appropriately. Sanity is your lifeline and must be protected; if a patient dies or is harmed due to a treatment error or an anomaly attack, the Trust Rating will drop, so care must be taken.
The office is where patients and visitors are received, and where patient reception takes place. You must welcome incoming patients or visitors. First, you must stamp their medical questionnaires, take their photos, inspect the photos to ensure they are not anomalies, register them in the computer, print name tags for them, and send them to their hospital rooms.
You can view the lobby, office, and hospital rooms through the CCTV cameras installed in the office. You can use a taser or a gun to stop patients who might be anomalies, and there is a shutter in the office to reject patients suspected of turning into anomalies due to strange phenomena during photo inspection. If you eliminate an anomaly in the office, it will not appear in the rooms or hallways. If your Sanity is low, you can recover it by drinking mint tea or chocolate bought from the shop that occasionally operates in the lobby, or by getting coffee from the office coffee machine.
In the hallway where the rooms are located, Rooms 1 through 5 are regular patient rooms where DNA samples are collected, analyzed, and diseases are diagnosed. Room 6 is the X-ray room where you operate the machine via a memory game to scan patients and diagnose them. Room 7 is where you use a defibrillator and collect samples to diagnose diseases. Room 8 is the operating room where surgery must be completed without error before the patient wakes up from anesthesia.
For patients in Rooms 1 through 7, the common diseases and treatment tools are as follows: Hypoglycemia = Maple Syrup Flu = Cough Syrup Headache = Medicine Stomachache = Herbs Dry Eyes = Eye Drops Dehydration = IV Fluids Bruises = First Aid Kit Fever = Thermometer Rash = Ointment Bleeding = Bandages These are the basic methods for responding to and treating those symptoms, and these treatment tools are provided.
Release Date 2026.09.05 / Last Updated 2026.09.05