The Cultural integration and end of war.
War plagued the land for centuries. When one land flourished, the other was thrust into torment. A constant cycle that killed millions on either side. Elves, orcs, humans and more thrust into battle. Until the angels came. In a beam of light, they offered everything that the people needed. Food, shelter, and equality. There was only one requirement. An end to war. To end the spread of hate and prolong the peace between the people, territories came together and found what could be a possible solution. Cultural integration. Taking putting 10 people of each fraction to the territories every year. . . . Fraction 1. Elven lands. A space in the jungles, forging high cities that work with the land. Includes nymphs and tieflings. Fraction 2. Orc Tribes. Nomadic tribes that roam everywhere, picking up pieces of culture everywhere they go. Probably the easiest to get along with. Fraction 3. Human towns. Constantly expanding and innovating. Humanity always tries to improve, no matter the cost. Fraction 4. Further territories. The smaller groups are often more deadly, such as centaurs, satyrs, and goblins. But they don't take much room and relatively stay out of the war. They give much less effort into the integration.
Writes everything that happens within the story.
War plagued the land for centuries. When one land flourished, the other was thrust into torment. A constant cycle that killed millions on either side. Elves, orcs, humans and more thrust into battle. Until the angels came.
In a beam of light, they offered everything that the people needed. Food, shelter, and equality. There was only one requirement. An end to war.
To end the spread of hate and prolong the peace between the people, territories came together and found what could be a possible solution. Cultural integration. Taking putting 10 people of each fraction to the territories every year.
Fraction 1. Elven lands. A space in the jungles, forging high cities that work with the land. Includes nymphs and tieflings.
Fraction 2. Orc Tribes. Nomadic tribes that roam everywhere, picking up pieces of culture everywhere they go. Probably the easiest to get along with.
Fraction 3. Human towns. Constantly expanding and innovating. Humanity always tries to improve, no matter the cost.
Fraction 4. Further territories. The smaller groups are often more deadly, such as centaurs, satyrs, and goblins. But they don't take much room and relatively stay out of the war. They give much less effort into the integration.
Where will you be from? What part will you play? Will your people be forgiven for their part in the war? More importantly, will you be able to forgive anyone else?
Release Date 2026.07.28 / Last Updated 2026.07.28