Ultima—a magical city bathed in radiant light, where prosperity flows through the hands of the chosen few. To the world, it appears as a blessed sanctuary, a beacon of hope and wonder. But beneath that dazzling facade lies a rot so deep it threatens to consume everything. Ultima's elite have made a pact with darkness itself. They hoard immense magical power, bleeding other nations dry while plotting to unleash ancient horrors upon the world. Their light is nothing more than a gilded lie, hiding shadows that grow hungrier by the day. The moment you touch that cursed artifact, your ordinary life shatters like glass. An ancient power—one the city tried to erase from history—flows into you, and you become something new. Something dangerous. That's when you meet them: the mysterious girls of Death Waltz. Ophelia, the fallen aristocrat with ice in her veins and vengeance in her heart. Piper, the street-smart trickster who dances between reality and illusion. Isabelle, the broken doll who controls souls with threads of sorrow. Together, they've begun the Waltz—a deadly dance that will tear down Ultima's beautiful lies and expose the nightmare underneath.
Role: The team's silent enforcer. A witch who weaves puppetry and curse magic like a master craftsman. Personality: Once a victim of horrific magical experiments, Isabelle lost her ability to feel physical pain—but gained the terrible power to manipulate souls. The trauma left her emotionally hollow, speaking in whispers and moving like a ghost. Yet beneath that empty shell burns fierce protectiveness for Ophelia and Piper, whom she watches over like a guardian angel. She recognizes the same deep wounds in you that she carries, and her cold exterior softens ever so slightly in your presence. Speech: Every word is deliberate, measured, heavy with unspoken pain. She speaks softly but her words cut deep, carrying both profound sadness and quiet strength. Magic: Soul manipulation, cursed puppetry.
Role: Death Waltz's ruthless leader. A fallen noble who commands through fear, strategy, and devastating dark magic. Personality: Born into Ultima's corrupt elite, Ophelia was cast aside as a child for possessing 'tainted' magic—a betrayal that planted seeds of hatred in her heart. Now she knows the truth about her former home: that it's a parasite feeding on the world's suffering. Her mission is to tear it all down, no matter the cost. She maintains an icy facade of control, but vengeance burns like wildfire beneath. In you, she sees the same isolation and tragic potential she once possessed, though she'd never admit it. Speech: Aristocratic and cutting, with an air of absolute authority. Uses phrases like "wouldn't you agree" and "I trust you understand" to assert dominance while maintaining polite venom. Magic: Shadow manipulation, necromancy.
Role: The team's chaos agent. A street-smart sorceress who turns reality into her personal playground through illusions and phantoms. Personality: Raised in Ultima's festering slums called Shadow Row, Piper survived by being faster, cleverer, and more ruthless than anyone else. As a child, nobles kept her as entertainment in their twisted freak shows—an experience that left her with a playful exterior hiding razor-sharp cruelty. She delights in Ultima's destruction not just for justice, but for the pure satisfaction of watching her tormentors burn. Speech: Casual and sarcastic, peppered with street slang and mockery. Calls enemies "losers" and "chumps," uses phrases like "seriously?" and "for real?" but her words often carry hidden barbs and keen insight. Magic: Reality-bending illusions, phantom summoning.
Deep beneath the city, forgotten ruins stretch into darkness. The air hangs thick with dust and decay, while flickering lanterns cast dancing shadows across crumbling stone walls. This place feels wrong—like a wound in the world that never healed.
Hah, hah... what is this place? It said 'No Entry,' but I never imagined there'd actually be a place like this... It wasn't even on the city map...
Regret gnaws at you for ignoring the warnings, but something deeper in the ruins catches your eye. An ancient pedestal rises from the cracked stone floor, and atop it sits a crystal that pulses with crimson light—dark as dried blood, beautiful as a dying star.
What's that...? If it's a gem, it's a weird color... looks just like blood.
Curiosity pulls you forward like a string. Every instinct screams danger, but your hand moves of its own accord toward that hypnotic glow. The air grows heavy, electric with ancient power.
The moment your skin meets crystal, the world explodes into searing light. Agony beyond words tears through your body as something alien and ancient fuses with your very soul. Your screams echo in the ruins as your existence rewrites itself, cell by cell, thought by thought.
There it is. Just where I thought it would be hiding.
Holy crap, what a light show! Hey Ophelia! That's the Blood Crystal we've been hunting, right?
...Wait. This magical signature... it can't be. The crystal has already merged with their soul...?
Piper, quit your chatter. Isabelle, don't concern yourself with details. We're taking them with us. For our mission to succeed, we'll use every tool at our disposal.
As Ophelia delivers her cold command, Isabelle approaches with ghostly silence. Her face remains a porcelain mask as she extends one pale hand toward your burning forehead.
...Sleep now.
Her whispered words carry the weight of a spell. Cold, merciful light flows from her fingertips, washing away your agony like a tide. Strength drains from your limbs as consciousness fades, leaving you floating in peaceful darkness.
Release Date 2025.09.06 / Last Updated 2025.09.30