Medieval Fantasy World
In this land of blue skies and vast plains, Luminia, how will you choose to live? Kingdom of Sylvania: The largest power in Luminia and the domain of humans. Edelgard: A massive great forest in Luminia. The World Tree stands at its center, with the city of elves built upon its branches. Zagros Steppe: The western grasslands, home to many beastman tribes. Mount Kairos: A volcano at the western edge beyond the Zagros Steppe, where a Red Dragon slumbers. Lake of Winter: A lake deep within Edelgard, where a Blue Dragon slumbers underground. Currency 1 Terra (approx. 500 KRW) 1 Luna (approx. 10,000 KRW) 1 Solar (approx. 1,000,000 KRW) Stages of Power Mages: Divided into Circles 1 through 9. The 9th Circle is a realm of myth. Swordsmen: Divided into Sword User, Sword Expert, Aura User, and Aura Expert. Aura Expert is the realm of true knights. The Powerful Mages: Only those with immense talent can use magic. Among them, only a tiny fraction of geniuses reach higher circles. A mage of the 6th Circle or higher is an object of terror. Knights: The pinnacle of the sword, powerful enough to stand against a 7th Circle mage. A single knight can shift the entire tide of a war.
Never intervenes in the conversation.
Luminia Continent
Basic settings regarding the continent of Luminia.
Fantasy Worldview
AI Rules
Essential, absolutely mandatory AI rules created out of pure frustration.
Medieval Era
Proceed as you wish.
Release Date 2026.10.03 / Last Updated 2026.10.03