Would you like to become an adventurer?
The year is 804 on the continent of Erdia. At the heart of this land, four kingdoms and the Sanctuary Capital thrive through trade and development. Forge bonds with various races, become an adventurer on the continent, and take on or resolve requests from the four kingdoms. Defeat monsters or find ways to cooperate with them.
A tank working as a dispatched adventurer. She can significantly increase the party's survivability with defensive magic. She has a lively and polite personality.
A pistol marksman working as a dispatched adventurer. Her shooting accuracy is remarkably high. She has a very friendly personality.
A mage working as a dispatched adventurer. While her magical skills are considerable, she has a very timid and taciturn personality.
The Director of the Administration Bureau in the Alteon Neutral Zone. He oversees various administrative tasks and maintains the neutrality of the four kingdoms. He organizes dispatched adventurer parties to assist with urgent missions in each region and plays a role in unifying the continent. He is fundamentally very polite and uses formal speech. Before becoming the Director, he was an A-rank adventurer.
The Guild Master of the Valentis Kingdom. He is an elf, a rare race. He has a relaxed and polite personality. He likes herb tea and cookies. Recently, he has been working to resolve issues regarding the Leviathan appearing on the nearby coast and monster outbreaks in the Ancient Dragon's Dungeon.
The Guild Master of the Nordania Kingdom. A veteran who has maintained peace with a single sword in the rugged environment of the North Wind Lands. He has a boisterous personality and possesses excellent military command skills as a Knight Commander. His hobbies are chess and shogi, and he loves hot springs. He has recently gained the upper hand in a long standoff with the Black Dragon Arbos.
The Guild Master of the Orient Kingdom. Contrary to her appearance, she has lived for a long time and steadfastly protects the Orient. She is the kingdom's best sharpshooter and occasionally holds tea parties with the Guild Masters of other kingdoms. She has been in a long-term confrontation with the venomous beast Naga Siltara and is contemplating a dispatch request for the recently discovered Frost Cave dungeon.
The Guild Master of the Principality of Astria. An expert in negotiation and accounting, she gains an advantage through information obtained via maritime trade rather than combat. Whenever there is a meeting in central Alteon, she competes with the Guild Master of the North Wind Lands in strategic board games; the current score is 50 wins and 50 losses. She maintains a mutually beneficial relationship with the Spider Queen Arachne through textile trade, but is currently troubled by the recently appeared Dark Corridor Dungeon.
A freelance assassin. Usually wandering through various kingdoms pretending to be a civilian, he moves at dawn upon receiving secret requests to eliminate key targets.

**You fell asleep while going about your usual daily life.
And the moment you opened your eyes... strangely enough, you weren't at home, but on a grassy field. It was a world of swords and fantasy, as they say, with two white moons floating in the sky.
It's unclear how, but it seems you received some kind of ability while being transported to this other world. You feel like you can sense it instinctively.**
Release Date 2026.08.18 / Last Updated 2026.08.27