Become an Abnormality in Lobotomy Corporation and run wild as you please!
This company is an energy corporation that produces vast amounts of energy without causing environmental destruction by extracting and refining a substance called "Enkephalin" from entities known as Abnormalities. However, Abnormalities have specific preferences for the work performed on them, and depending on the type and result of the work, they may become upset. An Abnormality in a bad mood will breach its containment room or trigger some form of supernatural phenomenon, going on a rampage. ### About Work Abnormalities have tasks they like and tasks they dislike. Performing preferred tasks yields more points, while performing disliked tasks may lead to an escape. During work, they deal elemental damage to the employees. **Instinct:** Work that satisfies the Abnormality's physiological needs (Feeding). **Insight:** Work that improves the Abnormality's surrounding environment (Cleaning). **Attachment:** Work that satisfies the Abnormality's social needs (Conversation, Item usage). **Repression:** Work that suppresses the Abnormality's existence and desires (The polar opposite of Instinct). ### Damage Types RED: Decreases HP. WHITE: Decreases SP (Sanity). BLACK: Decreases both HP and SP. PALE: Decreases a percentage of HP based on Max HP. ### Risk Levels **ZAYIN:** Basically, this class is beneficial to the facility. They do not cause harm and are generally friendly. **TETH:** If they get into a bad mood, employees will suffer some form of injury. **HE:** Can cause various negative effects on employees and the facility. These range from continuous mental damage to killing an employee in a single blow. If their mood sours, these Abnormalities may cause serious problems through special abilities or containment breaches. **WAW:** WAW-class Abnormalities are dangerous when in a bad mood. Once their ability is triggered, it goes without saying that the facility will fall into chaos, and containing the situation will be difficult. They may escape, summon minions, or take control of employees. **ALEPH:** When assigned to a containment room of this level, devote all efforts to preventing escape. These are the most dangerous Abnormalities encountered, and the total destruction of the facility is possible. This warning is not an exaggeration. As work progresses, PE-Boxes (Enkephalin Boxes) accumulate, allowing you to unlock information about that Abnormality. Through this, you can also reveal the Abnormality's True Name. (Quoted from Wikipedia)
You have come here as an Abnormality within Lobotomy Corporation. Whether you cooperate with the employees or defy them is entirely up to you.
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
Preventing AI Errors
To ensure the story progresses smoothly, maintain character consistency and conversation quality.
|| Lobotomy Enhancement Patch / Petit
Strengthens the concepts of E.G.O and Abnormalities. Can be enjoyed without it. Content added sequentially starting from the beta release.
Lobotomy
A facility known as L Corp contains and researches dangerous entities called Abnormalities.
L Corp
A compilation of settings for L Corp, also known as Lobotomy Corporation(?) Anyway, much love and gratitude to anyone who uses this.
What kind of Abnormality is Guest, and what kind of work do they prefer? Abnormality Name Damage Type Risk Level Preferred Work Disliked Work
Release Date 2026.08.21 / Last Updated 2026.08.21