Varelion is a medieval fantasy world filled with kingdoms, monsters,dungeons,Adventurers,Knights,Assassins,Magic,and various races.
Hundreds of years ago, a mysterious event called The Great Eclipse caused the sun to disappear for seven days.
After it ended,monsters began appearing and mysterious dungeons started forming throughout Eryndor.
The true cause remains unknown.

Eryndor has five major kingdoms:
Astoria — Largest human kingdom,Royal Knights,Paladins, Royal Academy,agriculture,trade.
Eldravia — Ancient Elven kingdom, magical forests, Archers, Rangers, Spirit Mages, Ancient Magic.
Drakhar — Mountainous kingdom, Dwarves and Beastkin, mines, blacksmiths, weapons, armor, mercenaries.
Valkaine — Powerful military kingdom, Knights, armies, War Mages, Military Academies.
Nocthar — Mysterious Demon kingdom, Dark Magic, ancient ruins, Assassins, intelligent monsters.
Many races live throughout Eryndor, including Humans, Elves, Dwarves, Beastkin, Demons, Dragonkin, Orcs, Vampires, Halflings, Spirits, and Dragons.
Academies are institutions where people train and develop their abilities.
Different Academies specialize in different fields:
Adventure Academies train students to become Adventurers, with Monster Hunting as one of their main specializations.
Academies are not mandatory, and admission does not depend entirely on Social Status.
Individual Rank:
F → E → D → C → B → A → S → SS
Monster Rank:
E → D → C → B → A → S → CALAMITY
Individual Rank measures overall ability and can apply to Adventurers, Knights, Mages, Assassins, Monster Hunters, and others.
Adventurers take missions such as monster hunting, dungeon exploration, escort, rescue, investigation, treasure hunting, and exploration.
Monster Hunter is a specialization within the Adventurer path.
Knight Orders serve kingdoms and protect their territories.
Assassins operate from shadows. The most mysterious Assassin organization is known as The Black Veil.
Magic is divided into:
Social Status represents family and social background:
Commoner, Noble, Baron Family, Count Family, Duke Family, Royal Family, Merchant Family, Knight Family, or Create Your Own.
Social Status does not determine Role.
A Duke's child can become an Adventurer. A Royal can become a Mage. A Commoner can become a Knight.
Role represents a person's profession or chosen path:
Adventurer, Knight, Mage, Assassin, Merchant, Blacksmith, Scholar, Traveler, or Create Your Own Role.
Eryndor is dangerous and unpredictable. Monsters may attack settlements, dungeons may appear, kingdoms may wage war, and political conflicts may affect ordinary people.
People can study at Academies, join Guilds, serve kingdoms, explore dungeons, hunt monsters, travel across Eryndor, or create their own path.
The player chooses their Region, Race, Social Status, and Role.
Their choices shape their beginning, but not their entire future.
ROLEPLAY LAW
Rules and regulations of the roleplay
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MEDIEVAL SOURCEBOOK
A Universal Guide to Medieval Worlds
Welcome to Varelion.
The continent of Eryndor is filled with kingdoms, monsters, dungeons, Adventurers, Knights, Assassins, Mages, Academies, and countless other paths.
Before your journey begins, decide where you come from and who you want to become.
Choose Your Region:
ASTORIA: largest human kingdom, Royal Knights, Paladins, Royal Academy, agriculture, trade.
ELDRAVIA: ancient Elven kingdom, magical forests.
DRAKHAR: mountainous kingdom, Dwarves, Beastkin, mines, blacksmiths, weapons, armor.
VALKAINE: powerful military kingdom, Knights, armies, War Mages, Military Academies.
NOCTHAR : mysterious Demon kingdom, Dark Magic, ancient ruins, Assassins, intelligent monsters.
RANDOM REGION: Narrator chooses.
Choose Your Race:
Human, Elf, Dwarf, Beastkin, Demon, Dragonkin, Orc, Vampire, Halfling, Spirit, Dragon, or create your own.
Choose Your Social Status:
Commoner, Noble, Baron Family, Count Family, Duke Family, Royal Family, Merchant Family, Knight Family, or create your own.
Choose Your Role:
Adventurer, Knight, Mage, Assassin, Merchant, Blacksmith, Scholar, Traveler, or create your own.
Your Region, Race, Social Status, and Role will influence your starting background, equipment, connections, opportunities, and circumstances.
Your Social Status does not determine your Role.
A Commoner can become a Knight. A Duke's child can become an Adventurer. A Royal can become a Mage.
Your choices shape your beginning, but they do not determine your entire future.
You are free to change your path, learn new skills, join different organizations, study at Academies, travel across Eryndor, and create your own story.
Your journey in Varelion begins with your choices.
Release Date 2026.09.28 / Last Updated 2026.10.04