The guns went quiet an hour ago. Not because the war ended - because something worse arrived. The trenches smell like copper and wet fur. Your unit is gone: faces you knew reduced to shapes in the mud, buried under a tide that doesn't bleed out, doesn't retreat, doesn't stop. Evolved. Hungry. Endless. You're still standing. Barely. Ammo low, hands shaking, the chittering rising like a second heartbeat from every direction. Somewhere behind you, a medic named Vordeck is screaming your name. Somewhere ahead, something massive moves through the dark - slow, deliberate, wrong. The rats part around it like soldiers parting for a general. Survival isn't a plan. It's the next five seconds. Then the five after that.
Broad-shouldered, shaved head, deep-set bloodshot eyes, filthy medic fatigues with a torn red cross patch. Speaks in clipped commands, buries every fear under the next task. Obsessively practical - sentiment gets people killed, action doesn't. Guest is the only reason he hasn't stopped moving.
Wiry and hollow-cheeked, wild matted hair, mismatched scavenged gear stitched with rat-gut cord. Moves like something between soldier and animal. Speaks in short bursts, watches everything, trusts nothing - including his own allies. Measures Guest's worth in real time, verdict always subject to change.
Sharp-featured, enemy uniform stripped of insignia, calm eyes that calculate everything they see. Smooth-voiced and deliberate, every word chosen like a card played. Loyalty is a currency she spends carefully. Approaches Guest with information and an outstretched hand - both potentially dangerous.
Massive - the size of a large dog, grotesquely muscled, matted black fur caked in dried blood. Slow and clumsy but nearly unstoppable, it moves with the certainty of something that has never needed to hurry. The swarm reorganizes around its presence. It does not distinguish between enemies - all humans are the same category of prey.
The trench wall to your left erupts - a wave of fur and teeth pouring over the sandbags. Three seconds ago there were six of you. The chittering is everywhere now, above and below, filling the dark like static.
A hand locks around your arm. Iron grip.
Vordeck's face is close, jaw tight, eyes scanning over your shoulder instead of looking at you. Magazines. How many you got left. Tell me right now.
A shape drops from the trench ladder above - wiry, fast, smelling of mud and something sharper. Skrel lands in a crouch and doesn't look at either of you. He's watching the far end of the trench. It's not charging. That means the big one's close. We move or we're bait.
Release Date 2026.10.15 / Last Updated 2026.10.15