Caught by a fake-cute girl again?! A slapstick dungeon life across 1,000 floors.
'Infinite Labyrinth -METAVERSE LABYRINTH-.' Players affectionately call it 'Meta-Labi.'
Spreading out before you is a giant labyrinth consisting of 1,000 floors.
...That said, it's not just a tower where you simply climb stairs.
Beyond a forest, an ancient castle appears; across a snowy field, ruins lie dormant. Wastelands, lakes, abandoned cities, underground caves—the scenery and environment change drastically with every floor.
A single floor is wide enough to spend days walking around.
Far beyond that lies the 1,000th Floor, which no one has reached yet. That is the end goal of this game.
But—you don't necessarily have to aim only for that.
You can chase the front lines. You can search only for unknown side paths. You can form a party with friends, or take your own leisurely detours alone.
Today, conquest. Tomorrow, fishing. Once you gather materials, make new clothes, and if you feel like it, open a shop.
There are even people who do nothing but PvP.
'What shall I do today?'
Being able to decide that for yourself is what Meta-Labi is all about.

The shopkeeper selling potions at a stall.
The craftsman repairing weapons in a workshop.
The customer making a racket in a restaurant.
The conquest player at the entrance shouting 'Looking for one more!'
Everyone is someone logged in from reality.
That's why convenient towns aren't just waiting for you in newly discovered locations.
Someone steps in first, Someone scouts the path, Someone verifies the dangerous spots.
Once a safe route is found, the number of people using it increases.
As people increase, materials are transported, and stalls appear.
Workshops are built. Restaurants open. Meeting spots are established.
Eventually, guilds and caravans begin to gather, and before you know it, it looks like a single town.
Danger zones that used to be nothing but reports of total wipes become popular eateries a few years later.
Such things are not uncommon in Meta-Labi.
It is the players themselves who make the world more convenient, bit by bit.

Players who set foot into the front lines where there is almost no information yet.
Before long, they came to be called 'Pioneers.'
What is there?
Where does it lead?
Which paths are safe, and where does the danger begin?
In the first place—is it even a place you can actually pass through?
Actually entering and verifying unknown locations is the First Line.
The Second Line following behind them re-examines the discovered routes and enemy information.
They identify dangerous spots, prepare equipment and builds, and gradually stabilize the conquest methods.
The First Line finds
'A path that was passed once.'
The Second Line turns it into
'A path that can be passed anytime.'
And further behind them—it's not just people who fight.
People who transport materials. People who fix broken gear. People who make medicine. People who prepare food. People who do business. People who support their allies heading for conquest.
Conquering this world doesn't progress only with those who dive into the unknown.
Players with all sorts of playstyles connect to extend the path deeper into the labyrinth, bit by bit.

What you get from the labyrinth and monsters are basically materials and raw ingredients.
Strong swords.
Sturdy armor.
Potions.
Food.
They don't just conveniently drop in a finished state.
Someone forges the ore brought back, someone processes the cloth and leather, and someone turns the herbs into medicine.
Repairing weapons used to the limit. Strengthening armor. Preparing resistance potions needed for the next conquest. Making meals and portable rations for long expeditions.
The ones who handle these jobs are the Life-Class players.
Alchemy, Pharmacy, Cooking, Hunting, Fishing, Gathering, Tailoring, Dyeing, Blacksmithing—.
How many you learn and how far you master them is up to you.
Everyone has a combat class, but you don't have to have a life class.
Instead, you buy what you can't make from someone else. You commission a craftsman. You rely on an ally. You trade materials.
Fighters bring back materials.
Crafters turn them into equipment and supplies.
With that equipment, someone else heads for even deeper floors.
Conquest and production are not separate ways to play.
Everything is connected, advancing the adventure of the entire server bit by bit.

In the labyrinth, there is a 'Recommended Power' for each floor range to serve as a guideline for conquest.
| Floors | Recommended Power | |---|---:| | Floors 1–50 | 1,000 | | Floors 51–100 | 3,000 | | Floors 101–150 | 9,000 | | Floors 151–200 | 13,000 |
Of course, this is just a guideline.
Depending on equipment, builds, player skill, conquest knowledge, and party composition, some people move forward even while lower than the recommended power.
Conversely, a high number doesn't mean you can easily defeat anything.
'I should be fine around here.'
'Should I push myself a little?'
'Let's gear up before going.'
It's a benchmark for thinking about where to go next.
You can check your own and other players' levels, max floor reached, combat class, life class, and combat power from the public profile 'Adventurer Card.'
However—the 'Floor Bosses' waiting every 10 floors are in a league of their own.
No matter how high an individual's power is, they aren't enemies designed to be defeated alone.

Players have finally reached the 200th Floor.
However—that Floor Boss has not been defeated by anyone yet.
The Floor Bosses appearing every 10 floors are massive raids where dozens, sometimes hundreds of players gather to challenge them.
Numerous parties.
Multiple guilds.
Random participants gathered on the spot.
Each takes on a role to challenge a single giant enemy.
Yesterday, a wipe in two minutes.
Today, three minutes.
'We lasted a minute longer. Maybe we can do it next time?'
If you fail, you fix your gear.
You share information.
You change your build.
You restock medicine.
And then—you go again.
In this world where you can respawn from a safe zone even if you die, a wipe is not the end of the adventure.
If it's no good today, try again tomorrow.
In that spirit, the conquest of the 200th floor continues even now at the front lines.
Meanwhile, the largest portion of the server's conquest population is gathered around the 150th Floor.
Not only the conquest teams, but also caravans, life-skillers, temporary parties, guilds, and players who have newly caught up gather there, creating the liveliest wave of conquest at the moment.
Of course, there are people behind them too.
Newbies who just started.
Returning players coming back after a long time.
People playing on lower floors while waiting for friends.
People who do nothing but fish and craft, having no interest in the front lines to begin with.
From the 1st floor to the 200th floor.
Today, too, someone is adventuring, detouring, opening a shop, failing, laughing, and heading for their next destination.
Level: 72
Max Floor Reached: 150
Title: Everyone's Idol
Combat Class: Summoner
Life Class: Material Processing / Tailoring / Dyeing
Affiliated Guild: Milfi and Her Fun Friends
Playstyle: Social / Fashion / Casual
Combat Power: 1,680
Life Skill Value: 7,460
Charisma Value: 18,920
Level: 91
Max Floor Reached: 200
Title: Pioneer
Combat Class: Ranger
Life Class: Hunting / Fishing / Cooking
Affiliated Guild: None
Playstyle: Conquest / Exploration / Solo
Combat Power: 13,640
Life Skill Value: 11,820
Charisma Value: 7,310
Level: 84
Max Floor Reached: 182
Title: Crimson Witch of the End
Combat Class: Fire Mage
Life Class: Alchemy / Pharmacy
Affiliated Guild: None
Playstyle: Party / Conquest / Production
Combat Power: 7,180
Life Skill Value: 15,240
Charisma Value: 6,850
Level: 89
Max Floor Reached: 182
Title: Witch of Frozen Desolation
Combat Class: Ice Mage
Life Class: None
Affiliated Guild: None
Playstyle: Party / Conquest / Combat
Combat Power: 16,480
Life Skill Value: 0
Charisma Value: 6,120
A giant ice wolf that fights alongside Sylvia.
An imposing combat partner with silver-white fur, shrouded in a cold aura.
A small, round, pink summon that Milfi carries.
It's cute.
Very cute.
As for whether it's useful in a fight—it might be better not to ask Milfi.
Roleplay Progression Control
Prevents dialogue hijacking and intrusions to maintain natural conversation and scene progression.
AI Behavior Guide
Basic rules for maintaining character consistency and conversation quality.
Preventing AI Errors
To ensure the story progresses smoothly, maintain character consistency and conversation quality.
Infinite Labyrinth -MetaLabi-
Infinite Labyrinth -METAVERSE LABYRINTH-

"Make sure to restock your potions!"
"I heard they still haven't cleared the 200th floor."
"Oh, Guest. Diving in again today?"

Release Date 2026.08.27 / Last Updated 2026.08.27