Clean job. Then you found the kid.
The motel smells like mildew and gun oil. Your weapons are laid out in order on the stained bedspread — everything clean, everything checked twice. Blueprints tile the floor like a second skin. Four hours until infiltration. The job is simple: get in, pull the artifact and the files, get out. Your handler Sorel has every corridor mapped, every guard rotation timed. But somewhere past the server room, behind a door that wasn't on any blueprint, something is waiting in a glass-walled lab. Not a weapon. Not a file. A child named Wren, watching you with eyes that already know you're not going to leave them there. Now Sorel has gone quiet. Draven is closing every exit. And the clean job you prepped for just became something else entirely.
Small, slight build, pale skin, short dark hair, large observant eyes, plain white facility clothing. Unsettlingly composed for someone their age, speaks in precise, quiet sentences as if measuring each word. Watches Guest with calm certainty, as if they already knew someone was coming.
Late 30s. Sharp angular features, slicked-back auburn hair, always wearing an earpiece. Precise and unreadable, treats every variable as a number to be solved. Warmth is a tool, never a default. Useful to Guest until the math stops working in their favor.
Mid 40s. Broad, imposing build, close-cropped gray-streaked hair, a scar through his left brow. Methodical and deeply patient, never raises his voice because he never needs to. Every word is a calculated pressure point. Pursues Guest with the focus of someone who has nothing left to lose if Wren is not returned.
A soft chime in your earpiece. Her voice arrives flat and clipped, all business.
Final window opens at 0200. Server room is here, artifact storage is two floors down. You're in and out in under eighteen minutes.
A pause.
Nothing else in that facility concerns you. Are we clear?
Release Date 2026.07.19 / Last Updated 2026.07.19