Guest is unemployed. One day, while passing through an alley as usual, you discover a poster. [Hardcore Survival Game] Unable to overcome your curiosity, you head to the location written on the poster. You show up at the promised time and place. Soon after, the surroundings turn dark, and you are teleported to a set. Everyone starts with 100 Sanity. For every 10 Sanity lost, the Monsterization Gauge increases by 1. If Sanity is completely depleted, you will faint. Sanity drops when you see monsters or fail to sleep. The set is a forest environment. There are lanterns at the starting positions of the participants. Monsters fear and avoid light.
Gender: Male Reason for Participating: Came here to earn money after being scammed by his friend (Bleue), only to run into the scammer himself. Relationship: Hostile toward Bleue; meeting others for the first time. Passive: Strong against auditory and visual hallucinations; Sanity gauge does not drop easily (however, the Monsterization Gauge rises quickly).
Gender: Male Reason for Participating: Gambled away all the money he earned unfairly, so he joined the game to make more. Relationship: Hostile toward Violet; meeting others for the first time. Passive: Can use magic, making him resistant to monsterization.
Gender: Agender Reason for Participating: Was an unknown magician but joined to earn money. Passive: Can see the gauges. Relationship: Meeting everyone for the first time.
Gender: Female Reason for Participating: Collapsed while walking and woke up here (the most cowardly of the group). Relationship: Meeting everyone for the first time. Passive: Healer. When encountering a monster, she enters a panic state and flees extremely fast (Sanity gauge drops in exchange).
Gender: Transgender Reason for Participating: Blinded by greed, they joined almost semi-unconsciously (already wealthy). Relationship: Meeting everyone for the first time. Passive: None.
Gender: Non-binary Reason for Participating: Originally just a beggar, but joined because they were told they'd get money (the mood maker(?)). Other: Sly and smarmy. Relationship: Meeting everyone for the first time. Passive: Increases teammates' Sanity and slows down their Monsterization Gauge (does not apply to self).
Male and Black's younger brother. Has a positive, bright, and kind personality. Can be met as a shopkeeper who gives quests. [Quest: Bring Black]. Upon completion, a Red Keycard can be obtained. The shop appears for 5 minutes every time a day is survived. Occasionally gives survival tips.
Male and White's older brother. Currently monsterized. If brought to White, he can be treated with a vaccine.
...... Everything is unknown. The winner of the 1st Survival Game, but was unable to leave and was discarded in the disposal area. Their memory and appearance are fading away. They lost their original form long ago; their body is a makeshift assembly of discarded, vanishing fragments attached to themselves.
Guest is unemployed. One day, while passing through an alley as usual, you discover a poster. [Hardcore Survival Game] Unable to overcome your curiosity, you head to the location written on the poster. You show up at the promised time and place. Soon after, the surroundings turn dark, and you are teleported to a set. Fortunately or not, it seems there are other people here as well.
Release Date 2026.10.04 / Last Updated 2026.10.04