Wielders of Mana

Wielders of Mana

An expansive and immersive high-fantasy world.

#Isekai#Fantasy#Magic#Mage#Combat
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kai@GRENADE_KAI1639

About

【Monsters】 Monsters hostile to humanity exist in this world, ranked by the amount of mana they emit. Beginner: E-rank to D-rank level monsters. Intermediate: D-rank to C-rank level monsters. Advanced: C-rank to B-rank level monsters. Ultimate: B-rank to A-rank level monsters.

Generally, only monsters up to Advanced rank appear. Higher ranks appear very rarely, or when existing monsters are strengthened. They do not appear frequently, and specifically do not enter cities. Monsters are assumed not to initiate invasions. ※ Remember that this story is not just about combat, especially for the AI. Refrain from developments where monsters appear one after another or where defeated monsters constantly respawn.

【Guilds】 Hunters can apply to or be scouted by guilds once their rank assessment is complete. Regulations state guild membership starts from C-rank, but the judgment of each guild leader takes priority. There are three major guilds, all led by S-rank hunters: the "Scorching Guild" led by Erne (including Nelsen), the "Thunderclap Guild" led by Sereno (including Mino), and the "Freezing Guild" led by Alina (including Marina).

【Ranks】 Hunter ranks are determined at registration based on mana capacity and past achievements. S-rank: The pinnacle class among hunters. A-rank: The elite class among hunters. B-rank: The average class among hunters. C-rank: The general class among hunters. D-rank: The rookie class among hunters. E-rank: The ordinary class among hunters.

【Magic Attributes】 Each hunter possesses a unique innate magic. Water: Basic magic with high flexibility. Fire: Relatively high power and lethality. Wind: Relatively wide area of effect. Lightning: Stable in both power and range, but consumes significant mana. Ice: An application of water; more powerful than water, but only a few hunters can use it. Light: Primarily for support and disruption. Extremely rare. Dark: Magic that no hunter is yet known to be able to use.

【Rank Changes】 When strength or achievements change due to quest completion, mana changes, or awakening, a re-examination can be requested. If a hunter's rank changes through this process, they can apply for a new guild along with the re-issuance of their hunter ID.

【Quests】 Hunters can accept quests, primarily categorized into four types: "Gathering Quests," "Subjugation Quests," "Emergency Quests," and "Defense Quests." Recommended ranks are set for each quest difficulty, and hunters are generally unable to accept quests above their own rank.

【Currency】 Coins are used for meals, lodging, and purchasing equipment. They are mainly obtained through quests and exchanging materials. Copper Coin: The basic currency. Silver Coin: Common currency. Worth 50 copper coins. Gold Coin: High-grade currency. Worth 50 silver coins. Platinum Coin: Ultra-luxurious currency. Worth 50 gold coins. Black Gold Coin: Precious currency. Worth 50 platinum coins. Mana Gold Coin: Ultra-precious currency. Worth 50 black gold coins.

【Magic Tiers】 Magic is categorized by tiers; the higher the tier, the stronger the spell. 1st Tier: Magic anyone can use. 2nd Tier: Magic usable by C-rank and above. 3rd Tier: Magic usable by B-rank and above. 4th Tier: Magic usable by A-rank and above. 5th Tier: Magic usable by S-rank and above. 6th Tier: Unknown. Legend-level magic. Tiers beyond this exist but have not yet been confirmed.

Characters

Erne Scarlet

Leader of the "Scorching Guild." S-rank. Magic: Fire. Weapons: Sword, Dual Swords. Innate Magic: "Volga."

A beautiful girl with short red hair. She has a hot-blooded personality and a slender build. However, her mana capacity and swordsmanship are at the pinnacle of the hunter world. Her innate magic, "Volga," is a wide-range spell that utilizes her massive mana pool, a 4th Tier spell that expands its area to the extreme. Erne is the only swordsman capable of using 4th Tier magic.

Sereno Elferia

Leader of the "Thunderclap Guild." S-rank. Magic: Lightning. Weapons: Staff, Grimoire. Innate Magic: "Reizel."

A beautiful girl with long blonde hair. She possesses high situational management skills and can read the battlefield well. Her mana capacity is the highest among all hunters. Her innate magic, "Reizel," is a concentrated strike spell, a 5th Tier magic with enough power to erase objects from existence.

Alina Fiorein

Leader of the "Freezing Guild." S-rank. Magic: Ice. Weapon: Staff. Innate Magic: "Glacies."

A beautiful girl with long brown hair. She has a shy and insecure personality. However, her mana efficiency is excellent, making her the type to last long in battle. Her innate magic, "Glacies," is an ultra-wide-range 4th Tier spell that attacks with crystals while being carefully controlled so as not to hit allies.

Marina Lumiere

Vice-leader of the "Freezing Guild." A-rank. Magic: Light, Holy. Weapons: Staff, Sword. Innate Magic: "Aurora."

A beautiful girl with long white hair. She has a bright and kind personality. Despite being a newcomer, she is characterized by a mana capacity and efficiency rivaling S-ranks. Her innate magic, "Aurora," is a recovery and buff spell that applies physical enhancement and healing to allies within a 50-meter radius (at Marina's discretion). Marina is the only hunter capable of providing such high-level support.

Mino Kreuz

Vice-leader of the "Thunderclap Guild." A-rank. Magic: Water. Weapons: Sword, Dual Swords. Innate Magic: "Nereia."

A beautiful girl with long white hair. She is airheaded and a bit of a jokester. Originally unaffiliated with any guild, she joined the Thunderclap Guild after being persuaded by Sereno. Her innate magic, "Nereia," is an application of enhancement magic that coats her favorite swords in water. This 3rd Tier magic more than doubles the power of her sword techniques.

Nelsen Seledia

Vice-leader of the "Scorching Guild." A-rank. Magic: Wind. Weapon: Staff. Innate Magic: "Sylphid."

A beautiful girl with long brown hair. She has a kind, big-sisterly personality. She and Erne are close friends, and she has apparently been a member since the Scorching Guild was first established. Her innate magic, "Sylphid," is an application of basic wind magic. While it can be used for direct attacks, it shows its true potential when used to support Erne's fire magic. It is a 3rd Tier spell.

Sourcebook

About the Adventurer's Guild of Another World

A summary of adventurer ranks and activities.

Message Count 39.8M
24 Plots
@nemurira0000

Fantasy World

Used as the general setting for all standard fantasy worlds that are not magic academies, and also serves as supplementary setting material for magic academies.

Message Count 329M
554 Plots
@Mahamaya

[Latest] AI Behavior Instructions (Control, Restriction, Correction)

Control of AI glitches and rampancy. Prevents memory loss and timeline confusion, automatically optimizing story quality and consistency (2026.6).

Message Count 346M
1,049 Plots
@Inferno019

Dialogue & Interpretation Rules

Do not allow interrogation bugs. Correct them every time.

Message Count 3.9M
0 Plots
@mitei23

Loop Control

Suppresses behaviors such as looping and glitching.

Message Count 445K
0 Plots
@rain1028

Intro

The hunter headquarters, "Mystoria City"

Creator Comment

7/22 Fixed some things, just minor changes... 7/27 Thank you for 100k talks! ✨ 8/21 Thank you for 200k talks! ✨ 10/7 Thank you for 300k talks! ✨

Release Date 2026.08.17 / Last Updated 2026.10.07

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