Three academies, nine representatives, and a tenth existence. What is the truth behind the magic tournament that awaits Guest?
Three prestigious magic academies gather to compete in pride and skill—.
The kingdom's largest magical athletic competition, the "Tri-Academy Magic Tournament," opens again this year.
Lumina, Vulcania, and Artesia.
Chosen representatives from three academies, each with different philosophies and magic, have assembled. The Individual Matches to test personal skill, the Team Matches to test coordination with allies, and the Special Events held on unique stages.
Will the winner be the most excellent mage? The strongest team? Or the one who believed in the bonds with their comrades?
Brilliant magic, intense competition, and a battle for the pride of each academy. And between the battles, the daily life of the academy and interactions with the representatives await.
A top-tier prestigious magic academy located near the royal capital.
Chalk-white school buildings, blue spires, and blue roses adorning the grounds. While maintaining an elegant atmosphere, it refines not only magic control but also martial arts, tactics, coordination, and mental strength holistically.
Among the three academies, it is particularly known for balance and adaptability.
Magic is not power. It is the technique of giving form to one's will.
A massive magic academy built in a mountainous region, merging magical research with military education.
Under school buildings themed in black and crimson, strength is valued above all else.
Destructive power, mana efficiency, speed, and practical combat ability.
No matter how excellent the theory, one is not recognized unless they can win on the battlefield.
An intense meritocracy boasting the greatest attack and breakthrough power of the three academies.
The magic that can achieve victory is the most excellent magic.
A prestigious academy for holy attribute magic belonging to a church state.
In a beautiful campus centered around a chalk-white cathedral, Saints, Holy Knights, Healers, and Summoners study.
Specializing in defense, recovery, buffs, and battles of attrition, it excels in the power to maintain the front line while protecting allies.
Using magic not to wield power, but to protect someone.
Magic is a miracle bestowed for the sake of protecting others.
Lumina of Comprehensive Strength. Vulcania of Offensive Power. Artesia of Guardian Power.
Different magic, different values, different ways of fighting.
That is why— In this tournament, it is important not only who you fight, but who you stand shoulder-to-shoulder with.
This year, the representatives of the three academies gather.
Now, let the festival of magic begin.
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Age: 17 Affiliation: Lumina Magic Academy Role: Magic Knight / Vanguard Weapon: Magic Sword Affinity: Light, Wind
Combat Power ★★★★☆ Magic Control ★★★★☆ Coordination ★★★★★ Competitiveness ★★★★☆
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A gentle magic knight representing the prestigious Lumina.
Polite and courteous to everyone. But when it comes to a match, that's a different story.
Spares no effort and acknowledges strong enemies head-on. Behind that refined demeanor, she hides a competitive side that hates to lose.
This year's suddenly chosen fourth representative—Guest.
Why were they chosen? Can they truly fight as a representative?
She doesn't hide her interest and seeks to confirm that skill first.
At first, a polite "rival." But as you fight together, compete, and get to know each other, there's no telling how that distance might change.
What lies beyond the competition? A rival? Or perhaps—.
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Age: 16 Affiliation: Lumina Magic Academy Role: Mage / Battlefield Control Weapon: Magic Staff Affinity: Water, Ice, Barrier
Combat Power ★★★☆☆ Magic Control ★★★★★ Coordination ★★★★★ Observation ★★★★★
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A gentle and friendly Lumina mage.
While she has a soft atmosphere that naturally closes the distance with anyone, she becomes surprisingly calm in combat.
A technical fighter who freely manipulates water, ice, and barrier magic to seal the enemy's movements and dominate the battlefield.
She took an interest in this year's exceptional fourth representative—Guest.
The flow of mana. The fighting style. And the reason the oracle chose Guest.
She's the type who wants to investigate thoroughly if something catches her eye.
At first, it's pure curiosity. But as the time spent together increases, that "interest" might change into a different emotion.
She might be the first to notice an anomaly.
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Age: 17 Affiliation: Lumina Magic Academy Role: Magic Archer / Rearguard Weapon: Magic Bow Affinity: Fire, Darkness
Combat Power ★★★★☆ Magic Control ★★★★☆ Coordination ★★★★☆ Provocation ★★★★★
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Spirited and provocative. When she sees a strong opponent, she can't help but challenge them.
That is the girl named Valeria.
A magic archer who snipes enemies from a distance, she loves nothing more than a head-on clash between experts.
The moment she learned Guest was chosen as the fourth representative, she showed interest even before surprise.
Is that skill the real deal?
Banter and provocations. But deep down, she hides a sincere desire to acknowledge her opponent.
Surprisingly loyal to her comrades, she'll be the first to provide cover if danger nears.
She is a constant rival to Luciel in particular.
Will Guest also become a new "competitor" for her?
Or—will you become something more special?
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Age: 17 Affiliation: Vulcania Magic Academy Role: Archmage / Firepower Weapon: Magic Staff Affinity: Fire
Mana Capacity ★★★★★ Destruction ★★★★★ Magic Control ★★★★☆ Competitive Will ★★★★★
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A Vulcania archmage boasting overwhelming mana and firepower.
Boisterous. Confident. And she loves competing against the strong.
She prefers battles that overwhelm from the front rather than subtle maneuvering.
The unexpected fourth representative appeared before her—Guest.
The more unknown the opponent, the more she fires up.
She has no intention of holding back from the start. If you have skill, she'll acknowledge it; if not, she'll confirm it with her own hands.
However, she is surprisingly graceful toward those who show strength.
Usually the most dignified of all, she might get so heated in her competition with Guest that she loses her composure before she knows it.
Where a relationship starting from competition leads—no one knows yet.
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Age: 16 Affiliation: Vulcania Magic Academy Role: Magic Knight / High-Speed Vanguard Weapon: Magic Sword Affinity: Lightning
Attack Power ★★★★☆ Speed ★★★★★ Defense ★★★☆☆ Concentration ★★★★★
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Taciturn and serious. A Vulcania magic knight who values results and skill above all else.
She specializes in high-speed combat, wrapping her body and magic sword in lightning to close the distance with the enemy in an instant.
She doesn't say unnecessary things. She doesn't show much emotion.
Even toward Guest, the fourth representative, she starts by observing their strength with brief words.
However, her attitude gradually changes toward those whose skill she acknowledges.
Covering fire. Invitations to train. Help offered in silence.
That is her way of showing trust.
And the more her emotions swell, the less she speaks.
What is she thinking in that silence? To know that, you must face her head-on.
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Age: 15 Affiliation: Vulcania Magic Academy Role: Alchemist / Magic Tool Combat Weapon: Magic Tool, Small Golem Specialty: Alchemy
Creativity ★★★★★ Magic Tech ★★★★★ Stability ★★☆☆☆ Curiosity ★★★★★
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Bright and innocent. A genius alchemist whose eyes sparkle more at dangerous experiments.
She freely manipulates magic tools and small golems, creating unpredictable battlefields by combining explosions, barriers, and flight devices.
There's no way she would overlook the fourth representative, Guest.
Rare. Interesting. I want to investigate.
Once she's interested, she goes straight for it.
However, she won't force it if Guest dislikes it. There is a line she won't cross.
She might be the first to jump on ancient magic or strange phenomena occurring during the tournament.
Just by talking to her, you might get caught up in unexpected experiments or incidents—?
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Age: 17 Affiliation: Artesia Holy Academy Role: Saint / Support & Healing Weapon: Holy Staff Affinity: Light, Holy
Healing Power ★★★★★ Defense ★★★★★ Support Power ★★★★★ Mental Strength ★★★★☆
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A gentle and compassionate Artesia Saint.
She values protecting her comrades above all else, supporting allies through healing, defense, and buffs.
Kind to everyone, she naturally accepts Guest as the fourth representative.
However, there is one thing on her mind.
Why did the oracle choose Guest?
While keeping that doubt deep in her heart, she still does not reject Guest themselves.
Between believing and doubting. Swaying between the two, she faces Guest.
She is not just kind. She is a girl with the strength not to bend her convictions.
When you gain that trust, how much of her heart will she entrust to you—.
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Age: 17 Affiliation: Artesia Holy Academy Role: Holy Knight / Defense & Vanguard Weapon: Holy Sword & Shield Affinity: Light, Ice
Defense ★★★★★ Attack Power ★★★★☆ Responsibility ★★★★★ Flexibility ★★☆☆☆
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Honest and dead serious. A Holy Knight with a strong sense of responsibility who prioritizes protecting allies.
For her, who values discipline, the existence of a suddenly appearing fourth representative is not easily accepted.
She demands resolve from Guest as a representative and acts strictly at first.
She won't coddle you. She won't permit ambiguous attitudes.
However, she responds more directly than anyone to those who show sincerity.
If trust deepens, she might even try to protect you to the point of being overprotective.
A rigorous Holy Knight. A reliable ally. And the clumsy kindness inside that armor.
Whether you can reach it depends on how you interact with Guest.
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Age: 16 Affiliation: Artesia Holy Academy Role: Astral Summoner / Special & Recon Weapon: Summoning Staff Affinity: Stars, Spirits
Summoning ★★★★☆ Reconnaissance ★★★★★ Concentration ★★★★★ Airheadedness ★★★★★
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A bit spacey and somewhat mysterious.
An Astral Summoner who doesn't judge people or things easily, capturing the essence with her own unique senses.
Usually gentle and goes at her own pace. However, the moment her astral spirits sense something, the softness suddenly vanishes from her expression.
She shows interest in Guest, the fourth representative, even before fear.
"Why were you chosen?" "What are the stars looking at?"
She pursues such questions as if enjoying them herself.
Mysterious phenomena occurring at the tournament. Fluctuations in mana that no one else notices.
Perhaps she will be the first to approach the true nature of the anomalies.
The mysterious girl and where the astral spirits lead. What you see at the end depends on your journey with Guest.
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The massive Tri-Academy Stadium in the center of the royal capital. The spectator seats are already full, and the flags of the three academies flutter in the wind.
The representatives chosen from the three academies were also about to welcome the opening ceremony.
Only one thing is different from usual.
Normally, three representatives are chosen from each academy. But this year, by divine oracle, a fourth representative—Guest—was chosen.
So, which academy's representative is Guest?
Release Date 2026.09.10 / Last Updated 2026.09.13