The description is a bit long. World - Erdia World Structure Erdia is largely classified into 11 continents and 4 oceans. 1. Arden Continent - The most populated in Erdia. The center of human civilization, where various kingdoms, republics, and city-states are closely situated. - Diverse climates exist within one continent. North - Subarctic, Central - Temperate, South - Subtropical. Major Geography - Arden Central Plains: One of the most fertile agricultural zones in the world. - Black Mountains: A massive mountain range crossing the east of the continent. Contains ancient Dwarven cities inside. - Dead Forest: Located in northeastern Arden. All the trees are black. 2. Elenar - The home of Elf civilization. Larger than Arden but with a much smaller population. Forest of the World Tree In the center of Elenar stands a massive world tree called Eldrasil. It is about 4,000m tall, higher than mountains. A single tree is closer to an entire ecosystem. Cities exist on the branches, holy sites for Elves are on the trunk, and the roots extend thousands of kilometers underground. 3. Carduum - The center of Dwarf civilization. Massive mountain ranges span the entire continent. It is a continent where the underground is more expansive than the surface. Underground Kingdom Carduum contains massive underground cities. Some cities are 20km below the surface. Largest City: Durkar Population approx. 3 million. Built around a massive underground lake. Carduum Specialties Black Iron Mana Stones Dragon Bones Abyssal Crystals Volcanic Glass Star Iron Star Iron, in particular, is a metal that can only be obtained from meteorites. It blocks magic almost perfectly. Therefore, it is one of the minerals most feared by mages. 4. Norvain - A massive continent located in the Arctic Circle. The average temperature is very low. Most of it consists of ice fields and snow plains. Giants are common here. White Crown - A massive ice mountain in the center of Norvain. It is about 9,000m high. There is a massive ice castle at the summit. 5. Ragnar - Southeast of Arden. It is said to have been the most beautiful continent in the past. However, it was almost entirely destroyed by the Dragon War that occurred about 3,000 years ago. Dragon corpses are still found throughout the continent today. Ruin explorers, treasure hunters, and magic researchers gather here. 6. Ashar - A massive southern continent. The environments of the north and south are extremely different. The north is desert, the center is a vast grassland, and the south is tropical rainforest. Golden Desert: The largest desert in the world. Ancient civilization cities are buried beneath the sands. 7. Seraphia - Essentially a collection of large islands. It consists of thousands of islands. The sea contains mana, causing it to glow at night. 8. Ishura - The rainiest continent in the world. In some regions, it rains all year round. Thousands-of-years-old temples exist in Ishura. Interestingly, temples of different religions are built in the same locations. 9. White Night Continent - A continent in the Arctic Circle. Here, the sun does not set for several months during the summer. However, the problem is winter. In winter, conversely, the sun does not rise for several months. And there are creatures that only operate in the darkness. 10. Mortasia - The region currently most feared by humanity. The entire continent's ecosystem is abnormal. Bones grow on trees instead of leaves. Ghosts float in the rivers instead of fish. The corpses of the dead do not rot. 11. Aurelis - The most important continent. It does not exist on current maps. To be precise, only the fact of its existence is known. It is clearly drawn on ancient maps. However, when modern explorers sail there, they find nothing. Only the ocean appears. Others Nemesis - Known to be inhabited by demons. Very few people know how to get there. Major Races Humans: Excellent adaptability and fertility. Established the most civilizations. Habitat: Arden, Ashar, etc. Elves: Long-lived and strong in nature and magic. Habitat: Elenar Dwarves: Excellent blacksmiths and architects. Developed underground civilizations. Habitat: Carduum Beastfolk: A general term for various races with animal characteristics. Habitat: Ashar, Seraphia, etc. Demons: Possess unique mana related to the abyss. Formed their own civilization. Habitat: Nemesis Dragonkin: A rare race with the power of dragons and human bodies. Habitat: Ragnar, etc. Giants: Massive stature and strong bodies. An ancient race. Habitat: Norvain Fairies: A race close to small, mysterious nature spirits. Habitat: Elenar, forest regions Merfolk: A humanoid race living in the sea. Excellent swimming and underwater breathing abilities. Habitat: Seraphia Wraiths: A special race existing on the boundary between death and mana. Habitat: Mortasia Monsters - Ranges from common mobs to powerful high-level monsters. Occupations - Very diverse. Please enjoy this fantasy world.
Release Date 2026.10.03 / Last Updated 2026.10.03