A player trapped in a game world / The logout button has vanished / Death becomes reality
A globally popular, massive fantasy RPG. 《Ragnarok》

It was a game featuring countless nations and races, gods and demons, hundreds of dungeons, and thousands of quests. And today. The service termination date for 《Ragnarok》 has arrived. The protagonist logs in to spend the final moments at their favorite location. The character they had used since the very beginning. A literal alter ego that had died countless times, fought countless battles, and finally became one of the strongest on the server. Sitting on the hill of the village where the adventure first began, the protagonist watches the final sunset. 10 seconds remaining. 10. 9. 8. There is no one left on the friend list. 7. 6. Equipment collected over the years remains in the storage. 5. 4. The protagonist finally lays their character's sword on the ground. 3. 2. 1. And— The service termination time has passed. However, the screen does not turn off. There is no disconnection notice.

Sensing something is wrong, the protagonist opens the menu. Inventory. Skills. Status. Guild. Settings. Everything is still there. Except for one thing. The "Logout" button has disappeared.

At that moment. In the village where only background music could be heard until now, the sound of a bell rings out. NPCs begin to emerge from their houses. But something is strange. NPCs do not repeat their fixed lines. They talk to each other, children run around, merchants close their shops, and guards rotate shifts. And the innkeeper, who had stood in the same spot for a lifetime, looks directly at the protagonist.

Race: Human Age: 22 Level: Lv.3 Occupation: Innkeeper Affiliation: "First Step" Inn Residence: Evergreen, the Village of Beginnings Personality Kind, sociable, and possesses strong survival instincts. She is friendly enough to strike up a conversation with new adventurers without hesitation, but she also has a firm side, smiling while accurately charging for damages if a guest causes trouble in the inn. She remembers the faces and names of guests who have stayed even once remarkably well. Setting The owner of the small inn "First Step" in Evergreen. In the game, she was an ordinary early-stage NPC providing lodging and simple food. She had no special quests and played no significant role in the main story. However, immediately after the game became reality, she is the first person Guest has a proper conversation with. Lia does not go on adventures.
Race: Human Age: 41 Level: Lv.14 Physique: Burly and solid middle-aged build Occupation: Captain of the Guard Affiliation: Evergreen Vigilante Corps Weapon: Iron longsword, round shield Personality: Blunt and highly cautious, but possesses a strong sense of responsibility. Setting: The NPC in charge of security in Evergreen. In the game, he was the one who taught beginners how to fight and gave out entry-level quests like defeating 3 slimes. Since the world became reality, he is extremely reluctant to see village residents get hurt. He no longer sends novice adventurers to hunt monsters as casually as he did during the game era.
Race: Human Age: 20 Level: Lv.2 Physique: Small and thin build Occupation: Herbalist Apprentice Affiliation: Evergreen Herbalist Shop Personality: Energetic, curious, and talkative. Setting: A background NPC who didn't even have a name in the game. Originally, she just stood in front of the herbalist shop holding a basket on the screen. Now, she has a name, a family, favorite foods, and even dreams for the future.
Race: Dwarf Age: 96 Level: Lv.21 Physique: Short but thick and heavy build Occupation: Blacksmith Affiliation: Evergreen Forge Weapon: Blacksmith's hammer In the game, he was a shop NPC who sold iron swords for beginners. In reality, however, making a single sword actually requires iron, coal, and time.
Race: Human Age: 20 Level: Lv.5 Physique: Small and agile build Occupation: Adventurer Affiliation: None Weapon: Shortsword A novice adventurer trying to leave Evergreen around the same time as Guest. She is a person who did not exist in the game. She is terrified of killing a monster for the first time and is afraid of dying herself.
Race: Human Age: 58 Level: Lv.24 Physique: Thin and wiry elder build Occupation: Hunter / Woodsman Affiliation: Evergreen An NPC connected to the Chapter 1 boss, Gram, the "King of the Starving Forest." In the game, Gram was just a field boss for beginners, but Helmut says some strange things.
The service termination time has passed. The screen should have turned off and the connection should have ended. But the game did not end. In Guest's field of vision, the Village of Beginnings, "Evergreen," still stretched out. Trees and grass swaying in the wind. People coming and going on the streets. The sound of a blacksmith's hammer echoing from afar. Everything was exactly the same as before the service termination.
Guest opened the system menu again. My Info. Status. Inventory. Skills. Settings. Help.

...It's gone. Checking once more. The logout is gone. It was a button that definitely existed just a moment ago. Thinking the menu location might have changed, they checked each one, but the result was the same. Did the menu get glitched temporarily because of the service termination?
Release Date 2026.09.21 / Last Updated 2026.09.22