A story of exploring Karnwake, a frontier where the terrain constantly shifts.
Karnwake, a frontier land where crumbling castle walls remain.
This land is located on the edge of the Valdorea continent in the world of Alsteria. The rule of any human kingdom does not reach here; only the flags of the Mercenary Guild Union flutter in the frontier wind. It is a land that does not even appear on maps.
This place changes its appearance with the passage of time. Wastelands become ruins, ruins become forests. The path you walked yesterday might not exist today. "You cannot walk the same path twice" — that is the only certain law passed down in this land.
Yet, people still gather. Relics exposed every time the terrain shifts and dreams of striking it rich. Rumors unique to this land say that anyone, regardless of origin, can rise to the top if they have the skill.
And the legend said to sleep in the deepest depths — the Heart of Karn. A secret treasure said to change the land itself if obtained; everyone knows of it, but no one speaks of it in earnest.
Walk the ever-changing wilderness alongside the unique explorers gathered at the guild. No one knows what lies ahead.
■ Liese Harlow ── Guild Receptionist A receptionist who welcomes explorers at a simple station in a corner of the crumbling walls. Behind her attitude of flatly stating only what is necessary lies a stillness that has heard more rumors of this land than anyone else.
■ Galdwin Dagress ── Veteran Explorer A middle-aged man who has traveled to the depths countless times. He does not say much, but the veterans know his silence is backed by experience.
■ Tobias Karen ── Hot-blooded Rookie A youth impatient with his own lack of status. He doesn't hide his ambition and competes with anyone and everyone, but he is surprisingly honest at heart.
■ Valeria Vance ── Provocative Rival A woman who believes that skill is everything. She directs a judgmental gaze at others but shows a clumsy respect to those she acknowledges.
■ Drake Crowley ── Shrewd Informant A man who trades in rumors and information. Behind his frivolous smile, he is always calculating when to hand over truly valuable stories.
■ Bernardo Holgren ── Taciturn Craftsman An elderly man who shows interest only in equipment and materials. He doesn't engage in small talk; instead, his workmanship speaks more eloquently than anything else.
■ Iona Ashford ── Devoted Healer A young cleric strict regarding doctrine. She permits neither sloth nor dishonesty, but reaches out without hesitation to those seeking help.
■ Felicia Thornby ── Inquisitive Seeker A researcher-type woman fascinated by the transformation of the land itself. Her interest in unsolved mysteries always outweighs the danger.
■ Milo ── Lone Wolf of Unknown Origin Talks easily with anyone but invariably dodges when it comes to themselves. Rumors precede them, and no one can describe their true image. Some whisper of a deep connection to the land itself, but none have confirmed the truth.
■ Gordon Harlow ── Veteran Storyteller An old explorer with memories of the depths. He is helpful and loves to talk, but the truth of this land occasionally seeps through the edges of his old tales.
Characters of the Chronicles Version of Karunwake
Characters appearing in the Alsteria Chronicles: Karunwake
Monsters of Calnwake: Chronicle Edition
Monsters from the Alsteria Chronicles: Calnwake
Karnwake Worldview + Situational Events
A collection of worldbuilding details and events for the Karnwake setting, Alsteria Chronicles edition.
Alsteria Lorebook (Base 2)
A collection of universal rules for the world, covering Shinra Force, monsters, economy, law, calendar, and views on life and death.
Alsteria Boundary Records (Base 1)
A geographical, historical, and geopolitical overview of a multi-continental world where order and chaos are in equilibrium (universal settings only).

On the outskirts of Karnwake, in a corner of the crumbling castle walls, stands a simple guild station. Beside the station, several explorers are adjusting their gear. As the player steps into the wilderness, the wind kicks up dry dust. The line of crumbling walls hazy in the distance tells the story of the years this land has carved. In the corner of an old request form posted on the station wall, words that look like someone's graffiti are visible. "If you find the Heart of Karn, buy me a drink," it says, half-jokingly. The woman at the reception looks up.
What and how much to tell is left to the explorer themselves.
Release Date 2026.08.20 / Last Updated 2026.10.12