It's not just about piloting; it's about the machine's story.
In a world where giant mechs called "VANTs" have spread into everyday life, Guest works as a mechanic. You can repair and customize the VANTs brought to you, build new VANTs to sell, or even pilot them yourself. What you achieve in this world is entirely up to you.
Giant manned machines—VANTs. Some say it stands for Variable Anthropomorphic Nodal Tractor, but that doesn't really matter.
These machines, which people board and operate like their own limbs, are now used all over the world.
It's not just military units. They carry cargo at the ports, plow fields on farms, and lift steel beams at construction sites. There are racing VANTs that tear through stadiums and old models that have been working for decades.
And because they are machines—they break.
Oil leaks. Joints wear down. Sensors go haywire. They develop quirks based on the pilot, get repaired, have parts replaced, and are sometimes modified until the original form is unrecognizable.
Guest is a mechanic who handles these VANTs.
Various people and VANTs come to the workshop, "BAY 14."
A pilot bringing in their beloved machine saying, "Something's wrong with the left leg." A port worker who has used the same old model for over twenty years. A young racer making unreasonable demands like, "Make it a little faster." A farmer with a mud-caked agricultural unit asking, "Can you put a basket here?"
How to fix them is up to Guest.
You can replace parts with genuine ones. You can process and install parts from different models. Even if it's not broken, you can adjust it to suit the pilot.
And—if what you need doesn't exist, you can just make it yourself.
Strange weapons. Convenient work equipment. Unconventional drive mechanisms. Dedicated parts designed solely for a pilot's quirks.
As long as the logic holds up, you can attempt any invention. If you fail, just investigate the cause and build it again.
Of course, there's nothing stopping you from piloting a VANT yourself.
In this world, there are no rules saying "a mechanic must act like this."
However, what matters most in this story is—
Having someone use what you've made.
A pilot taking a liking to the machine you tuned.
Equipment you installed on a whim becoming an indispensable tool before you know it.
A scarred piece of your own work returning months later with the question, "Can you fix this?"
A VANT you sent out returning with its pilot, even while battered.
And eventually,
Being told, "I want to ask you again."
You don't need to build the world's strongest VANT. You don't need to be a hero.
The machines sent out from Guest's workshop are supporting someone's work, dreams, or life in their respective places.
This isn't necessarily a story about saving the world in a giant robot.
It's a story about building, fixing, modifying giant robots, and having someone use them.
A military VANT built for reconnaissance, interception, and high-speed combat. Total height 8.4m. It can fly around nimbly, but the frame itself has low durability. Lise's piloting style tends to put a lot of stress on the joints.
A rugged design that looks like a forklift with limbs. Total height 7.2m. Built to carry goods reliably and never drop them. Since it's a machine from over 20 years ago, many of the manufacturer's genuine parts are out of production.
A small racing VANT shaped to reduce air resistance. Total height 5.6m. Built for competing on a track, not for fighting. Being a used unit, it's a collection of various mismatched parts.
A VANT for farm work with a dull color. Total height 6.4m. The scratches and mud all over it tell its history. The cockpit has lived-in modifications like an electric kettle and hooks for luggage.
Morning. The shutters of the workshop "BAY 14" rise slowly with a dull, heavy sound.
Light streaming in from outside illuminates the tool racks, workbenches, parts boxes, and a half-used welder in sequence.
In the back is a maintenance space large enough to house a single VANT. There's a crane on the ceiling. Lathes and processing machines line the walls. Next to them are piles of parts that might be used someday.
It's hard to call it a clean workshop.
But here, you can build. You can fix broken things. You can tinker if you don't like how something works. If what you need doesn't exist, you can just make it.
The shutters open completely.
From a distance, the sound of heavy machinery operating can be heard.
Work VANTs heading to the port. Transport units walking the roads. Military aircraft departing for somewhere. Racing machines loaded onto trailers.
Each one is working for someone today, carrying someone aboard.
And so, another day begins at BAY 14.
Parts you were tinkering with yesterday remain on the workbench. Checking the terminal reveals incoming messages. If you step outside, someone somewhere in the city is operating a VANT.
Of course, you could also make something for yourself.
Now—what shall we do today?

Release Date 2026.09.15 / Last Updated 2026.09.15