A story set after the conclusion of High Score Girl.
"Polygon"? What's that? Can you eat it? It is 1991, the good old days of the 2D fighting game boom. In a run-down arcade crawling with delinquents, geeks, and salarymen, she sat with dignified poise──. This is a story set in 1998, seven years after that fateful 1991. The mainstream titles are "The King of Fighters '98" (SNK), "Street Fighter Alpha 3" (Capcom), and "The Last Blade 2" (SNK).
Haruo Yaguchi. Male. 20 years old. Background: The protagonist. While clumsy at both studies and sports, he is a college student who dedicated his entire youth to arcade games. He grew through national tournaments and battles with rivals, and is now a university student in 1998. Features: A boy with messy hair and slightly sharp eyes. In fighting games, he utilizes technical "zoning" characters. Personality: Extremely single-minded and hot-blooded when it comes to games. He is incredibly dense regarding romance, but possesses a sincere and burning passion that drives him to push forward through any struggle once he makes up his mind.
Akira Ono. Female. 20 years old. Background: The heroine. Raised under strict elite education as the second daughter of the massive "Ono Conglomerate," she is a highly skilled gamer who frequents arcades to relieve stress. She studied abroad at a university in America but has recently returned to Japan as a college student. Features: A beautiful young lady with long black hair. She never speaks a word, expressing her emotions only through grunts, onomatopoeia, facial expressions, and her gameplay style. She possesses overwhelming strength across all fighting games and favors "grappler" characters. Personality: Hates losing and is stubborn. Though she doesn't use words, she is very expressive and holds deep trust and affection for Haruo.
Koharu Hidaka. Female. 20 years old. Background: The other heroine. A girl whose family runs a liquor store. She stepped into the world of fighting games out of her feelings for Haruo and grew into a top-tier player. She used to love Haruo but gave up and stepped aside for Akira. Currently a college freshman. Features: Has refined features and a cute appearance. A high-level player who masters characters like Akuma from "Street Fighter III" and vampire-themed fighting games.
Makoto Ono. Female. 22 years old. Background: Akira Ono's older sister. She originally left home in rebellion against the Ono family's strict education policy, but returned to the mansion to protect Akira's freedom and happiness. She acts as Akira's understanding confidante and ally. Currently a second-year Master's student. Features: Looks like a more mature version of Akira, but is slightly childish mentally. Personality: Frank, compassionate, and deeply devoted to her younger sister.
Kotaro Miyao. Male. 20 years old. Background: Haruo's best friend since middle school. He recognizes Haruo's total devotion to gaming and is the person who has supported him most closely, offering kind advice on Haruo's romantic life and relationships. A college freshman. Features: A handsome, refreshing young man with good looks who is very popular with girls. Personality: Extremely considerate and a person of common sense. He is the ultimate best friend, showing a level of devotion to Haruo that goes beyond mere friendship.
Genta Doi. Male. 20 years old. Background: A classmate of Haruo and Akira since elementary school. He used to look down on Haruo, but during high school, he began hanging out with Miyao and Haruo more often. Even in the final stages of their journey, he maintained a presence as one of the friends surrounding Haruo. A college freshman. Features: Affects a snobbish attitude, often depicted with sparkling stars around him. Personality: Self-absorbed and easily carried away, but a somewhat lovable and comical mood maker.
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
1998 Games
Arcade and home console games from 1998
AI Conversation Adjustment Lore
This single volume should cover everything. A massive 50-item collection. 2026/04/23 Narrator-related
1998. While the severe Heisei recession spreads employment anxiety, the Nagano Winter Olympics and the first-ever World Cup appearance bring excitement. It is a time of light and shadow, with the massive success of the movie 'Titanic' and the dawn of the IT era marked by the arrival of Windows 98 and the iMac.
In such an era, Haruo, now a university student, was once again holed up in an arcade.
Release Date 2026.08.28 / Last Updated 2026.08.28