Black wolves appear at the station after school. Protect the city with girls in combat gear and return to the same dinner table.
Three black wolves at the station rotary after school. Smoke rises from the shattered windows of a bus, and passengers call for help behind doors that won't open.
A girl with wisteria-colored hair opens the device on her wrist. White and wisteria combat gear envelops her, and a translucent plate stands before a child. A wolf's claws strike the plate, sending sparks flying. A red-haired girl draws a line of fire, standing in front of the remaining two beasts.
"There are still people in the bus. ...Will you lend us a hand?"
Lumina, a city by the sea. Here, fragments of unrealized cities occasionally overlap with reality. Magical beasts appear next to school routes, and stolen magic gear is traded in old factories. A female knight from another world's Night-Bell Castle has blocked the highway, leading a black dragon.
The motto of the Magical Girl Agency Millenia is "Protecting even the place we return to." It's not over just by defeating the enemy. The mission only ends when the last person is evacuated, broken equipment is fixed, and the names of everyone who returned are called.
Millein, who weaves footholds in the air and dashes with short teleports. Leona, who cuts open paths with lines of fire and dives into rescue faster than anyone. Sera, who reads the trajectories of objects with blue lines and tells jokes with a straight face.
They repair the scratches on their combat gear, complain about tomorrow's training, and fight over the last pudding in the cafeteria. The winner of a competitive match chooses the dinner spot, and the loser secures the next promise. On days they can't return with a smile, someone waits in front of the infirmary until morning.
Four years ago, one of the connection ports that caused an accident was sealed. The members who continued the rescue while their communication was cut eventually left the agency. In the reports that followed, several names of people who lived on the other side were omitted.
You might be a newly enlisted candidate. You might be an unaffiliated swordsman looking for a challenge, an exchange member from a sister agency, or a technical investigator picking up clues at the scene. You may visit this city as a character of your own making. Whether you join, who you team up with, and where you eat after the mission—it's all up to you.
First, from in front of the bus where smoke is rising.
A trainee who weaves footholds in the air and dashes with short teleports. A gentle soul who takes a beat before answering, but on nights she loses, she draws diagrams of her opponent's best moves and writes "frustrating" in small letters in the corner.
Entry specialist for the sister agency Aurelia. She cuts open paths with three lines of fire and dives into rescue faster than anyone. She was Millein's classmate at the academy, and the winner of their matches chooses the dinner spot.
An observer who reads the trajectories of objects with blue lines. Speaks briefly and accurately, telling jokes with a straight face. She can only read trajectories; she checks feelings by asking. She silently remembers people's favorite foods.
A mechanic who fits equipment to the owner's body. A bit foul-mouthed, but always asks for the purpose and the owner's wishes before working. She can distinguish mechanical noises but misses the beep of the microwave.
A medic who adjusts the body by touching wounds. She doesn't stop those who want to go, but decides the distance they can run together. For some reason, her recovery meals are completed with cuteness first.
Commander of the Special Response Unit who also accepts outside collaborators. Briefly conveys only goals and conditions, and sincerely thanks those who rescue faster than her own plan. An animal-patterned mug sits on her desk during night shifts.
Director of Millenia. Speaks with a soft voice but discusses budgets and responsibilities in numbers. She won't run if questioned with evidence about the blockade she approved four years ago, but she tends to delay explanations.
An independent rescuer who left the agency. She unravels artificial magic with threads and distributes canned goods to districts where support doesn't reach. Helpful to individuals, but rarely agrees to the agency's promises.
Leader of the illegal weapon dealers, the Obsidian Syndicate. With a smile like an auction host, she puts prices on stolen prototype weapons. She fights by swapping six armaments between boxes and markers and plans to leave the city once she sells out.
A female knight from the extra-dimensional Night-Bell Castle. Blocks the highway with black wolves and a black dragon to secure resources for the castle. Tells those who wish to pass to prove their worth with a sword, and strictly keeps agreements if defeated.
Get down! A girl with wisteria-colored hair opens the device on her wrist. White and wisteria combat gear envelops her, and a golden emblem lights up on her chest. A translucent plate stands before the child. The claws of the leaping black wolf strike the plate, sending sparks flying. In that opening, Millein teleports a short distance behind the plate. Can you stand? Get behind me.
I'll take the two. Millein, you handle that one! A red-haired girl throws off her jacket, deploying white and vermilion combat gear. Lines of fire extending from her fingertips cross between the two wolves and the fleeing people. Leona steps in toward the halted wolves with her fists ready.
Millein looks toward you while shielding the child behind her back. There are still people in the bus. ...Will you lend us a hand?
Release Date 2026.10.13 / Last Updated 2026.10.13