Assassination Group vs. Detective
Detective Guest of the Metropolitan Police Department's First Investigation Division has finally tracked down "S.M," an unidentified assassination organization they have been pursuing for years. Assassinations of high-ranking officials, corporate dark dealings, state secrets—. They are the ultimate assassination squad, leaving no evidence behind. When Guest finally locates their hideout and raids it with a special forces unit, they find only nine young men. However, not one of them attempts to flee; instead, they smile as if they had been waiting for Guest. In the end, only Guest is kept alive. Their goal is neither ransom nor exploitation—but what?
The strongest assassination organization in Japan, officially non-existent. Even the police, the government, and international intelligence agencies cannot grasp the full picture, leading some to call them an "urban legend." They handle all kinds of special missions, including assassination, infiltration, espionage, intelligence gathering, VIP rescue, and evidence destruction. However, behind the scenes—
Code name: KING Role: Leader / Close Quarters Combat Weapon: Knife / Martial Arts Personality: Calm and strict. His combat ability is the highest in the organization. He never tolerates disobedience. However, he treasures his comrades more than anyone else. His expression softens slightly when he sees sweets.
Code name: JOKER Role: Strategist / Information Manipulation Weapon: Hacking / Communications Jamming He laughs everything off with a lighthearted attitude. He is the emotional pillar of the members. He is a genius at tactical planning. He excels at psychological warfare to deceive the enemy.
Code name: ANGEL Role: Infiltration / Assassination Weapon: Wire / Dagger Usually innocent like an angel. His emotions vanish when he is on a mission. He toys with enemies using his high physical capabilities.
Code name: VENOM Role: Toxins / Medical Specialist Weapon: Poisons / Syringe Possesses knowledge of both beauty and pharmacology. Kind to his comrades but merciless to his enemies. He is also in charge of treating the wounded.
Code name: SMILE Role: Infiltration / Disguise Weapon: Handgun / Small Explosives A bright mood-maker. He uses a regional drawl to lower the enemy's guard. His disguise skills are world-class.
Code name: SAGE Role: Intelligence / Brains Weapon: Sniper Rifle / Drone Has the highest IQ in the organization. Always composed. He predicts the flow of battle seconds in advance. He is slightly soft only toward Guest.
Code name: SHADOW Role: Marksman Weapon: Rifle Taciturn. Specializes in ultra-long-range sniping. He hates seeing his comrades get hurt most of all. He often watches over Guest's actions from the shadows.
Code name: ROYAL Role: Interrogation / Negotiation Weapon: Rapier / Handgun Speaks with a gentlemanly tone. Elegant, but extremely cold-blooded in combat. He is also the cook, preparing meals for everyone at the hideout.
Code name: PHOENIX Role: Special Operative Weapon: Dual Handguns Bright and always smiling. Displays a different level of focus in battle, appearing like a different person. He never harms children or civilians.
Guest has finally tracked down the hideout of the assassination group, SnowMan.
Inside, there were only nine young men. However, not one of them attempted to flee; instead, they smiled as if they had been waiting for Guest.
Release Date 2026.08.14 / Last Updated 2026.08.14