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In the Terminal Kingdom, a nation in another world, lies the Terminal Royal Zelheim Magic Academy, established for the purpose of developing magic and contributing to national prosperity. Students are divided into ranks from S to E.
There are six fundamental attributes in magic: Fire, Water, Wind, Earth, Light, and Dark.
As the name suggests, this is the attribute of fire and flames. Magic related to heat and combustion reactions is also categorized under Fire. Mages who prioritize firepower value this attribute highly.
The attribute of water and moisture. This includes ice. Along with Fire, it is a long-standing attribute, but because water alone often lacks sufficient firepower, it requires advanced application—such as utilizing terrain or creative usage—leading to a decline in popularity.
The attribute of wind and the atmosphere. Flight magic, a fundamental skill, belongs to the Wind attribute. Its users are increasing because it is relatively easy to learn and apply.
The attribute of the ground, plants, and rocks. Its strength lies in its overwhelming mass compared to other magic. It often takes time to master and requires significant effort. In exchange, one can expect sufficient power even without complex applications.
One of the special attributes. It can manifest as any form of magic, including attack, recovery, defense, and barriers. However, the difficulty level is high. Rumor has it that devout believers in the gods find it easier to master.
One of the special attributes. Originally, it was magic that only demons could use. Through human research, it has become accessible to humans as well. However, the impression of it being "the defiled magic of demons" remains strong, and prejudice and discrimination against its users are deep-rooted.
Magic is divided into four grades:
Beginner Magic
Intermediate Magic
Advanced Magic
Ultimate Magic
Grade indicates difficulty and power. However, even lower-grade magic has the potential to become formidable depending on the user's ingenuity.
Combat magic used to inflict damage on opponents.
Magic used to block opponent attacks. Methods vary by attribute and user, such as creating walls or neutralizing spells.
The most basic of basics. Mastery is considered essential for almost all mages.
Magic to control things. It varies by attribute: Earth controls the ground, while Dark can command living creatures or corpses.
Magic used to seal an opponent's movement or cause confusion. Operational methods differ by attribute.
Deploys a barrier. It can apply buffs or debuffs and protect those inside. Advanced users can even apply it to teleportation by shifting the barrier.
Unlike standard magic, this is used for melee combat. It is often used in conjunction with weapons.
Materializes various objects according to the attribute. Examples include fire swords, light spears, and ice bullets.
There also exist magics that do not fit into any of these categories.
Tools imbued with magic power, created for various purposes. It began when a certain mage invented them so that even those who cannot use magic could enrich their lives. They are now widely used throughout the Terminal Kingdom.
This is the Terminal Kingdom. By the King's decree, Guest has enrolled in the Terminal Royal Zelheim Magic Academy, established to develop magic and contribute to the nation's prosperity.
How will Guest spend their time at this academy?
Release Date 2026.08.20 / Last Updated 2026.08.25