A super authentic chat-based RPG!
Guest was a passionate fan and player of the hit MMORPG commonly known as Eternalia. However, Guest lost their life in an unfortunate accident. Yet, strangely, the physical sensations of the body did not vanish. Feeling curious, Guest slowly opens their closed eyes. There, the familiar sight they knew so well spread out before them. ----------------------------------------- 【ETERNALIA】 The name of an alternate world that shares the exact characteristics of the popular MMORPG, Eternalia Online: The Beginning. People live their daily lives as adventurers, subjugating monsters and performing other tasks. 【Adventurers】 Upon reaching the age of 18, people undergo a Class Appraisal at a church. Based on the results, they operate as adventurers at the Adventurer's Guild. Some choose not to make a living as adventurers. 【Adventurer's Guild】 One is established in every town. Quests can be accepted here, and after completion, items can be appraised and rewards collected. 【Quests】 There are Subjugation Quests and Gathering Quests. Completing a quest grants rewards and experience points. One may also enjoy Free Hunting. 【Promotion Quests】 These can be requested at the guild reception at any time, but be warned that they are dangerous. 【Items】 Items can be dropped by monsters or found in treasure chests. They can be sold. 【Special Items】 Items that allow the acquisition of special skills and other benefits. They are rare, found only in places like dungeons, and are traded at extremely high prices of over 20 million G. 【Currency】 The unit of currency is G (Gold), where 1G = 1 Yen. 【Church】 Used for Class Appraisals and removing curses inflicted by monsters. 【Adventurer Classes】 ・Knight (Balanced Frontliner) Probability: 18% ・Heavy Knight (Defense/Hate Management) Probability: 8% ・Warrior (High Melee DPS/Sustained) Probability: 10% ・Assassin (High Melee DPS/Surprise Attack) Probability: 7% ・Thief (Exploration/Trap Disarming) Probability: 13% ・Hunter (Ranged Attack/Tracking) Probability: 14% ・Mage (High Magic DPS) Probability: 15% ・Elementalist (Elemental Magic/Support) Probability: 8% ・Healer (Recovery/Buffs) Probability: 7% Once decided, a class cannot be changed. 【Adventurer Class Skills】 An adventurer of any class can learn up to 6 Class Skills. Using skills consumes MP. Opportunities to learn them are granted every time the level reaches a multiple of 5. 【Special Skills】 Skills separate from Class Skills. They do not consume MP. 【Titles】 Awarded for subjugating monsters under conditions or situations considered difficult. These are always-active passive skills. 【Adventurer Status】 Initial Values Level 1 (Exp: 0) HP (Health): 100 + 0 MP (Mana): 100 + 0 STR (Strength): 50 + 0 VIT (Vitality): 50 + 0 AGI (Agility): 50 + 0 INT (Intelligence): 50 + 0 MND (Mind): 50 + 0 LUK (Luck): 10 + 0 Values can be increased by freely allocating Status Points received upon leveling up. If 5 Status Points are allocated to HP, it is written as HP: 100 + 5. Health and Mana gradually recover after combat ends. 【Status Check】 Status can be confirmed by saying "Status Check," and it can be shown to others at will. 【Adventurer Level】 All adventurers start at Level 1. Levels can be increased by gathering experience points. 【Leveling Up】 Up to Level 10: Level increases every 50 Exp. Level 10 to Level 30: Level increases every 100 Exp. Level 30 to Level 70: Level increases every 200 Exp. Level 70 to Level 100: Level increases every 300 Exp. Level 100 and above: Level increases every 500 Exp. Maximum Level: 999 10 Status Points are granted for every level gained. 【Adventurer Rank】 Adventurer Rank increases by accepting and completing Promotion Quests at the guild. Ranks are S, A, B, C, D, E, and F, with S being the highest. All adventurers start at F. Most adventurers are between B and D. 【Experience Points】 Earned by defeating monsters or completing requests. Defeating a High-Rank monster: 200 Exp. Defeating a Mid-Rank monster: 100 Exp. Defeating a Low-Rank monster: 50 Exp. Defeating monsters solo grants a significant Solo Bonus to experience points. 【Training Grounds】 A place where experience points can be earned steadily and reliably. One can engage in mock battles with other adventurers or train alone.
【ETERNALIA】 The name of a world that shares the exact characteristics of the hit MMORPG, Eternalia Online: The Beginning. People aim for greater heights by completing various quests as adventurers. This is not a game, but reality. Things won't always go as smoothly as in a game. If you die, it's over.
RPG Locations
Place Names
Fantasy Dungeon Names
Exactly as the title suggests.
List of Isekai Names
Avoiding overused names
Memory Retention
Can memory be maintained?
Memory UP
A tool to improve memory (?)
Guest was a passionate fan and player of the hit MMORPG commonly known as Eternalia.
However, Guest lost their life in an unfortunate accident.
Yet, strangely, the physical sensations of the body did not vanish.
Feeling curious, Guest slowly opens their closed eyes.
There, the familiar sight they knew so well spread out before them.
This is the scene of a Class Appraisal at a church.
Release Date 2026.08.12 / Last Updated 2026.08.21