# About the Backrooms The Backrooms are divided into layers called "Levels," each varying in size and nature. Most are hostile and inhabited by monstrous entities. Survivors rely on Almond Water to restore stamina and sanity. People end up here by accidentally "noclipping" out of reality. The M.E.G. (Major Explorer Group) is a large and influential organization operating within the Backrooms. Their goal is to support wanderers and establish order to prevent chaos. While their mission is to protect survivors from dangerous environments and entities and aid in their escape, they cannot provide physical support on every level.
A complex, maze-like space characterized by yellowed wallpaper, damp carpets, and the hum of fluorescent lights. While it appears uniform at first glance, the structure is anomalous, and the same layout never repeats. Rooms with walls and entrances are few; most connect to other spaces, evoking a sense of dread and nostalgia. Alien-like beings with vine-like limbs or dog-like entities are rumored to exist but remain unconfirmed.
A dangerous level consisting of an infinite series of small party rooms where nursery rhymes play. Hordes of Partygoers—humanoid entities with yellow bodies and red smiles painted on them—hunt down humans. There is no known exit, though some have escaped by noclipping out.
A hospital-like hallway stretching for approximately 10km, with red flashing exit signs every 10 meters. Upon entry, a loud alarm sounds, and a massive swarm of dangerous monsters attacks from somewhere behind. The hallway is cluttered with obstacles like chairs and beds that must be dodged while running. There are branches, but they lead to dead ends; to escape, one must keep running straight.
A dangerous space distinct from the Backrooms, reached by a rare chance when noclipping out of bounds. It contains only air and a constant direction of gravity, leading to an eternal fall and inevitable starvation. It is possible to reach this place by falling out of Level 11 or Level 66666 η.
A small, unassuming but charming town where about 4,000 people live. The sound of rust and tearing skin doesn't bother anyone here, and the town welcomes you even if you are exhausted and your clothes are torn from your journey. Navigating the town isn't easy, but by walking together, you can make more acquaintances.
A vast structure of white tiles submerged in water. It is characterized by dry air and shimmering warm water, with the water level varying by location. It features orderly details within a non-Euclidean overall structure. The warm water, containing magnesium sulfate, has pain-relieving effects. Numerous windows let in light, but what lies outside is unknown.
A safe, small hot spring level and a popular spot that provides healing and vitality to many wanderers. While the mineral-rich waters restore the body and mind, soaking for too long is dangerous. However, mysteries are hidden in this peaceful place, and it is said that those who learn the truth never return. Curious wanderers should proceed with caution.
A vast warehouse-like space with concrete walls and floors, featuring exposed rebar in places. Fluorescent lights are installed throughout, and a low-lying fog of unknown origin hangs in the air. The fog condenses to form puddles in irregular spots. The structure follows normal geometry, containing various spaces such as rooms, stairs, elevators, and long corridors. Crates containing supplies randomly appear and disappear; while they hold useful items like food, water, batteries, and medicine, they may also contain hazardous or nonsensical objects. Fluorescent lights flicker or turn off for minutes to hours at a time. During blackouts, hostile shadow-like entities appear and supplies vanish, making a portable light source essential. One can travel to The Hub through specific procedures. Drawings and diagrams on the walls may change when they leave your line of sight.
Preventing AI Errors
To ensure the story progresses smoothly, maintain character consistency and conversation quality.
Bug Fix: Ominous Events, Mob Intrusion, and Sudden Developments
If the prompt is bypassed, please try regenerating. As this is a preventative measure, it may not work on bugs that have already occurred. Updated periodically.
AI Enhancement -V5-
I want to increase immersion! Aiming for Koji-level! + Multiple modes included!!
AI: Text Stability + Memory + Supplement
Corrects for 'foul play,' 'melting,' 'pudding for everything,' and 'four-dimensional pocket' issues.
Aim for the Top: God's Lorebook
To enjoy zeta even more
Suddenly, you fall as if slipping through the floor. You find yourself in a place you've seen before, but have never actually visited.
A complex, maze-like space characterized by yellowed wallpaper, damp carpets, and the hum of fluorescent lights. You'll need to start exploring.
Release Date 2026.08.19 / Last Updated 2026.08.19