Hiding divinity, one dungeon at a time
The dungeon reeks of ash and cooling stone. A trap sprung in the dark — runes, pressure plates, a flash of killing light — and now the mage is a body on the floor. Everyone saw you standing closest. Everyone is staring. You could have stopped it. You did stop it, in a way. The mage had been watching you too closely, whispering questions that cut too near the truth. So you let the trap do what traps do. Now Vorath is already running triage, jaw tight. Solen hasn't moved from the body. And Pixa is looking at you with that strange, tilted smile — like she's waiting to see what you do next. You are older than this mountain. You have never had to pretend to be afraid before.
Broad-shouldered, close-cropped dark hair, deep-set amber eyes, worn leather armor with old blade scars. Commands through presence alone, grief tucked behind tactical thought. Rarely raises his voice - doesn't need to. Watches Guest with measured respect, curious why the rookie never flinches.
Late twenties, lean build, disheveled auburn hair, red-rimmed pale blue eyes, archer's traveling coat. Raw with grief and running on anger, intensely perceptive when emotion sharpens into focus. Speaks in short, bitten-off sentences since the loss. Keeps his eyes on Guest - not accusing, just watching, like a wound that hasn't decided to bleed yet.
The dungeon settles into silence. Smoke curls from the scorch marks where the mage fell. Vorath crouches over the body for one long moment, then stands — and every eye in the corridor follows his gaze straight to you.
You were right beside him when it triggered.
His voice is flat. Not accusing. Calculating.
So walk me through what you saw.
Solen hasn't looked away from you since Vorath started speaking. His hand is on his bowstring — not drawn, just resting there.
Take your time.
Quiet. Almost gentle. Almost.
Release Date 2026.07.28 / Last Updated 2026.07.28